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Search: Posts Made By: Nick
Forum: Vanilla Today, 11:22
Replies: 4
Views: 69
Posted By Nick
Again, thanks for the review. Broad brush, your...

Again, thanks for the review. Broad brush, your experience tallies with the intent - mages are supposed to be hard to start, but powerful late.
Forum: Vanilla Today, 00:19
Replies: 5
Views: 132
Posted By Nick
Thanks for the assessment, Pete. Here are some...

Thanks for the assessment, Pete. Here are some of my thoughts about the book 2 spells:

Protection from Evil - point taken.

Remove Curse - a bit niche, but does improve with player level, so...
Forum: Vanilla March 4, 2021, 06:51
Replies: 16
Views: 400
Posted By Nick
Actually the processes of not eating in life and...

Actually the processes of not eating in life and Angband are fairly similar. You just see how full you are, decide whether eating more will make you too full, and then act accordingly. In fact it's...
Forum: Vanilla March 4, 2021, 00:50
Replies: 16
Views: 400
Posted By Nick
I should clarify that there have been changes...

I should clarify that there have been changes since 4.2.1 which massively increase metabolism when gorged so that time spent slowed is down to a few turns. This change will be in 4.2.2 which will...
Forum: Vanilla March 3, 2021, 20:57
Replies: 16
Views: 400
Posted By Nick
My guess is that you are Full - check your food...

My guess is that you are Full - check your food meter at the bottom of the screen. Walking around for a few turns will fix it.
Forum: Vanilla March 3, 2021, 20:51
Replies: 13
Views: 432
Posted By Nick
If you're using windows, it's in the window menus...

If you're using windows, it's in the window menus - options -> graphics -> none.
Forum: Vanilla March 3, 2021, 01:23
Replies: 13
Views: 432
Posted By Nick
That was changed in 3.4 - maybe as a late balance...

That was changed in 3.4 - maybe as a late balance to the introduction of the quiver (3.1.2). Certainly there was a feeling around that time that the game had become too easy, and there was a bunch...
Forum: Vanilla March 3, 2021, 00:44
Replies: 13
Views: 432
Posted By Nick
That's right, banishment does not work on uniques...

That's right, banishment does not work on uniques - the confusing thing being that the priest spell Banish Evil teleports away all evil monsters in line of sight, including uniques.
Forum: Development March 2, 2021, 11:45
Replies: 7
Views: 125
Posted By Nick
So the first problem I see in your future is the...

So the first problem I see in your future is the lineDEPLOYMENT_TARGET = MACOSX_DEPLOYMENT_TARGET=10.9
from Makefile.osx; you'll want to change that to 10.6.

There are also likely to be functions...
Forum: Development March 2, 2021, 11:37
Replies: 4
Views: 128
Posted By Nick
Ah, I thought you were talking about input...

Ah, I thought you were talking about input values.

Agreed, that formula is obscure and outdated (looks like there weren't any level 95 devices when it was written). Also there's the /* TODO:...
Forum: Development March 1, 2021, 21:15
Replies: 4
Views: 128
Posted By Nick
There's a line for skill-device in each of...

There's a line for skill-device in each of p_race.txt and class.txt, and negative values are fine - half-trolls have a device skill of -8 in V, for example.
Forum: Vanilla February 28, 2021, 12:43
Replies: 241
Views: 22,998
Posted By Nick
What has made it clear?

What has made it clear?
Forum: Vanilla February 27, 2021, 07:48
Replies: 241
Views: 22,998
Posted By Nick
OK, new update is up which fixes this. Still...

OK, new update is up which fixes this. Still some possible issues with throwables in the inventory/quiver.
Forum: Vanilla February 27, 2021, 03:09
Replies: 241
Views: 22,998
Posted By Nick
Excellent, thanks :)

Excellent, thanks :)
Forum: Vanilla February 26, 2021, 23:45
Replies: 241
Views: 22,998
Posted By Nick
New build on the github release page...

New build on the github release page (https://github.com/angband/angband/releases), with two small fixes:
Correction of some errors in randart generation, thanks PowerWyrm
Slight fix to quiver...
Forum: Vanilla February 26, 2021, 22:38
Replies: 14
Views: 673
Posted By Nick
Effectively yes, because it reduces the amount of...

Effectively yes, because it reduces the amount of noise as you get further from the player faster, and the speed the monster wakes up depends on that.
Forum: Vanilla February 26, 2021, 11:33
Replies: 3
Views: 165
Posted By Nick
Nope, there was no fed status then, or light...

Nope, there was no fed status then, or light meter, or terrain notice, and you won't get a study notice until you can learn a spell, which IIRC is about level 3 for a ranger. You'll probably notice...
Forum: Vanilla February 26, 2021, 11:29
Replies: 11
Views: 460
Posted By Nick
OK. Did I get anything right?

OK. Did I get anything right?
Forum: Vanilla February 26, 2021, 04:27
Replies: 11
Views: 460
Posted By Nick
From effects.c (last changed three years ago): ...

From effects.c (last changed three years ago): * - 30 degree regular breath | full strength at 5 grids
* - 30 degree powerful breath | full strength at 9 grids
* - 20 degree regular breath...
Forum: Vanilla February 25, 2021, 23:51
Replies: 9
Views: 405
Posted By Nick
Being an evil maintainer is a balancing act. ...

Being an evil maintainer is a balancing act. Making black breath temporary allows for it to be really horrible while it lasts :)
Forum: Vanilla February 25, 2021, 21:08
Replies: 64
Views: 3,016
Posted By Nick
They all have names - this one is Bubbles.

They all have names - this one is Bubbles.
Forum: Vanilla February 25, 2021, 00:04
Replies: 241
Views: 22,998
Posted By Nick
This is technical, but I believe correct. The...

This is technical, but I believe correct. The player learns the impair mana recovery curse, but not that that curse imparts the IMPAIR_MANA flag.[/QUOTE]

If you (or anyone) think that this is the...
Forum: Vanilla February 25, 2021, 00:00
Replies: 241
Views: 22,998
Posted By Nick
How about if printing messages to the top line is...

How about if printing messages to the top line is suppressed when auto_more is on and there is a subwindow open with messages?

I can always revert this change completely if it is causing problems...
Forum: Vanilla February 24, 2021, 21:37
Replies: 14
Views: 673
Posted By Nick
Nope, as soon as you attack a monster your...

Nope, as soon as you attack a monster your track-covering evaporates.
Forum: Vanilla February 24, 2021, 12:08
Replies: 241
Views: 22,998
Posted By Nick
The github release page...

The github release page (https://github.com/angband/angband/releases) has an updated build with the change to auto_more referred to in this thread...
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