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Search: Posts Made By: BreathesFire
Forum: Development January 5, 2012, 15:12
Replies: 9
Views: 4,028
Posted By BreathesFire
This works as long as you maintain a birds eye...

This works as long as you maintain a birds eye view over the same 2D viewing area. I just don't see 3D as an improvement unless you are able to change the perspective angle and increase the viewable...
Forum: Development November 18, 2011, 22:33
Replies: 5
Views: 1,457
Posted By BreathesFire
I agree with extending the detection to include...

I agree with extending the detection to include LoS and lite squares, but I would be more inclined to use exponential decay instead of a linear model.

Maybe something like
Detection =...
Forum: Development November 3, 2011, 07:22
Replies: 2
Views: 2,100
Posted By BreathesFire
That was helpful. Let me try to get to a...

That was helpful. Let me try to get to a "working" build and I'll try committing to my fork.
Forum: Development November 2, 2011, 19:36
Replies: 2
Views: 2,100
Posted By BreathesFire
OpenGL port

I would like to explain my current work on my opengl angband port to get some feedback.


My current file list:
MakeFile.opengl
main-opengl.c (probably should be called main-opengl-win.c)...
Forum: Development October 25, 2011, 03:35
Replies: 25
Views: 9,936
Posted By BreathesFire
I am in the process of building a Windows OpenGL...

I am in the process of building a Windows OpenGL port, no guarantees though.
Forum: Development October 18, 2011, 00:59
Replies: 0
Views: 1,094
Posted By BreathesFire
Angband's game controller - User interface issues

Hi guys.
I've looking around the main-win.c and main-sdl.c to try and figure out where the program loop runs. Essentially, I want to update screen elements and swap buffers inside the main...
Forum: Development September 28, 2011, 08:22
Replies: 12
Views: 2,917
Posted By BreathesFire
I've got space for 99 CCW but a CSW ain't one. ...

I've got space for 99 CCW but a CSW ain't one.


I would be very entertained if parallel stacking was removed and inventory items were restricted by physical volume rather than uniqueness. This...
Forum: Development September 10, 2011, 05:21
Replies: 14
Views: 3,298
Posted By BreathesFire
Thanks for the responses. I will look at the...

Thanks for the responses. I will look at the main SDL entry code and see if I can learn from there. I guess the first hurdle will be setting up the compiler/makefile to handle a different main and...
Forum: Development September 9, 2011, 04:52
Replies: 14
Views: 3,298
Posted By BreathesFire
New to Angband programming

I've played this game since 2.9.x, enjoyed it (almost beat it =p), and I am interested in contributing. I actually can code, but after viewing the size and scope of the bug tracker and source code,...
Showing results 1 to 9 of 9

 
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