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Search: Posts Made By: Pete Mack
Forum: Variants Today, 02:12
Replies: 22
Views: 487
Posted By Pete Mack
Ster-- Constructive criticism, this ain't. I...

Ster--
Constructive criticism, this ain't. I suspect there are some valid points in here, but this isn't the way to make friends and influence people.

You had a fine start:


But then it went...
Forum: Vanilla Yesterday, 17:31
Replies: 10
Views: 178
Posted By Pete Mack
@Derakon- Yeah. With scrolls, you can change...

@Derakon-
Yeah. With scrolls, you can change the colors of important ones to make rhem easy to spot. (I use Yellow for Teleport level, cyan for *Destruction* and (Mass) Banishment, tho it doesn't...
Forum: Vanilla December 14, 2019, 18:17
Replies: 6
Views: 282
Posted By Pete Mack
Hmmm, i should have realized. I suspect a save...

Hmmm, i should have realized. I suspect a save file will be needed.
Forum: Development December 13, 2019, 20:31
Replies: 1
Views: 120
Posted By Pete Mack
Yes, though it looks like the actual limits are...

Yes, though it looks like the actual limits are 128 and 1024, respectively.


/* Format sequence */
char aux[128];

/* Resulting string */
char tmp[1024];
Forum: Vanilla December 13, 2019, 20:28
Replies: 6
Views: 282
Posted By Pete Mack
I can't help you if it isn't in the user...

I can't help you if it isn't in the user interface options under '='
Forum: AAR December 12, 2019, 15:59
Replies: 5
Views: 136
Posted By Pete Mack
If you happen to find a MoD +2 attacks, you can...

If you happen to find a MoD +2 attacks, you can take Vecna, and Tarraque doesn't summon, so a ranger with venom branded arrows can kill it from a distance with attenuated breath damage (similar to...
Forum: Vanilla December 12, 2019, 05:54
Replies: 7
Views: 229
Posted By Pete Mack
He is opening it in a -g compile of angband,...

He is opening it in a -g compile of angband, using gdb or other debugger.
Forum: AAR December 12, 2019, 00:21
Replies: 20
Views: 804
Posted By Pete Mack
You are making a mistake in not using bless in...

You are making a mistake in not using bless in the early game when a +10 to_hit makes a huge difference against major targets. And sense invisible is very much determined by equipment--yeah it isn't...
Forum: AAR December 11, 2019, 23:53
Replies: 5
Views: 136
Posted By Pete Mack
Grand Master Mystic (or just Master Mystic) is...

Grand Master Mystic (or just Master Mystic) is always a bad idea. They are fast, they hit hard to stun, and they summon a lot of junk. And they have lousy drops and EXP. Avoid them. There are a few...
Forum: Vanilla December 11, 2019, 22:43
Replies: 7
Views: 229
Posted By Pete Mack
It's be nice to know the root cause of pile...

It's be nice to know the root cause of pile integrity crashes. I don't remember them from before virtual floor objects were introduced.
Forum: Vanilla December 11, 2019, 13:54
Replies: 13
Views: 486
Posted By Pete Mack
Yep. Late game paladin is unkillable, but it is a...

Yep. Late game paladin is unkillable, but it is a real slog getting there, whilst noisily stumbling over every trap along the way...
Forum: Vanilla December 6, 2019, 22:33
Replies: 70
Views: 4,030
Posted By Pete Mack
Molds and jellies are unaffected by slay animal.

Molds and jellies are unaffected by slay animal.
Forum: Vanilla December 6, 2019, 20:46
Replies: 18
Views: 782
Posted By Pete Mack
Up until cl 30, that holds for stat drain, too....

Up until cl 30, that holds for stat drain, too. Lose a point or two of STR? No worries--you'll level up soon.
Forum: Vanilla December 6, 2019, 19:48
Replies: 18
Views: 782
Posted By Pete Mack
I think the main difference is that EXP drain is...

I think the main difference is that EXP drain is *common*, far more so than any of the other attacks. (Strength is a dustant second.) Given this, it is probably good that it is relatively harmless....
Forum: Vanilla December 6, 2019, 18:39
Replies: 18
Views: 782
Posted By Pete Mack
(Moved from a different thread.) The trouble with...

(Moved from a different thread.) The trouble with this argument is it could be made about every nuisance attack. None of them are fun, and in any case drain CON already does take away HP. And yet,...
Forum: Development December 6, 2019, 17:43
Replies: 39
Views: 819
Posted By Pete Mack
There are many nuisance attacks--one for each...

There are many nuisance attacks--one for each stat, one for charges in your pack, disenchantment, and drain life. Not to mention a profusion of hounds, of which only a few species make a credible...
Forum: Vanilla December 6, 2019, 17:33
Replies: 70
Views: 4,030
Posted By Pete Mack
@Derakon-- So are spiders and centipedes. But...

@Derakon--
So are spiders and centipedes. But they aren't insects. :)
Forum: Development December 6, 2019, 16:22
Replies: 39
Views: 819
Posted By Pete Mack
Mostly a personality quirk. The only difficulty...

Mostly a personality quirk. The only difficulty you should have is choosing which items you might actually use at some point. Whether or not you get a bit of gold for them really shouldn't matter--by...
Forum: AAR December 6, 2019, 15:18
Replies: 20
Views: 804
Posted By Pete Mack
Yeah, that will do it. What class were you...

Yeah, that will do it. What class were you playing? And were you carrying ?PD
Forum: Development December 6, 2019, 15:16
Replies: 39
Views: 819
Posted By Pete Mack
@David- This seems both excessively complicated...

@David-
This seems both excessively complicated and unnecessary. There already is a way to convert loot to gold: it is the no_sell option. The amount of gold you get is discounted for the...
Forum: Development December 6, 2019, 14:11
Replies: 39
Views: 819
Posted By Pete Mack
His list isn't bad, per se. Some of those changes...

His list isn't bad, per se. Some of those changes are modest UI changes or improving measagw clarity, and he already said he will stsrt with those. I agree that monster lore is not easy to read as it...
Forum: Vanilla December 6, 2019, 04:57
Replies: 70
Views: 4,030
Posted By Pete Mack
Why not simply replace 'natural creature' with...

Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'
Forum: Vanilla December 5, 2019, 18:54
Replies: 6
Views: 282
Posted By Pete Mack
Interface option easy_open. You can override...

Interface option easy_open.
You can override this with the "jump" command, to set off a trap intentionally (usually trap door or teleport trap--both are cheap escapes.)
Forum: AAR December 5, 2019, 18:49
Replies: 20
Views: 804
Posted By Pete Mack
What derakon said. And if you weren't playing...

What derakon said. And if you weren't playing such a class, you could detect it before it got the jump on you. (I assume you carry ?PD until you are sufficiently strong to survive any failed cast of...
Forum: Development December 5, 2019, 11:31
Replies: 39
Views: 819
Posted By Pete Mack
The code is on github. Nick will accept...

The code is on github. Nick will accept reasonable code changes posted as requests there.

github.com/angband/angband
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