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Search: Posts Made By: pndrev
Forum: Vanilla July 22, 2009, 09:46
Replies: 25
Views: 5,636
Posted By pndrev
No. Leave food in stores as it is.

No. Leave food in stores as it is.
Forum: Idle chatter July 20, 2009, 17:32
Replies: 17
Views: 7,693
Posted By pndrev
Yes, C#, as it's the language I work with every...

Yes, C#, as it's the language I work with every day.

I read your posts back when the thread was started, but it's always worth it going over old material again.

To counter the similarity a pure...
Forum: Idle chatter July 17, 2009, 21:20
Replies: 17
Views: 7,693
Posted By pndrev
Yep, that was basically the idea. It's the...

Yep, that was basically the idea. It's the simplest algorithm I can think of, short of randomly placing stuff.
Forum: Idle chatter July 17, 2009, 15:44
Replies: 17
Views: 7,693
Posted By pndrev
Good god. I knew I would have a shortage of time...

Good god. I knew I would have a shortage of time and motivation, but seriously...

Anyway, I started tackling the map generation, not because it is the most pressing issue, but because I was...
Forum: ToME June 22, 2009, 10:44
Replies: 18
Views: 8,372
Posted By pndrev
I'd like to see a 3.0 as well.

I'd like to see a 3.0 as well.
Forum: Variants May 28, 2009, 13:18
Replies: 3
Views: 2,510
Posted By pndrev
Multi-tile monsters in general would be a nice...

Multi-tile monsters in general would be a nice addtion - it always bugged me that a kobold has the same (ingame) size as a x-headed hydra or ancient dragon...
Forum: Oook! February 11, 2009, 15:59
Replies: 5
Views: 3,345
Posted By pndrev
Personally, I see no need for this - I always...

Personally, I see no need for this - I always found forums much easier and appealing than newsgroups. I'm still reading .announce, but an RSS newsfeed on a wegpage would probably be better. You'd...
Forum: Vanilla February 9, 2009, 09:16
Replies: 20
Views: 5,967
Posted By pndrev
I understand the reason behind measuring...

I understand the reason behind measuring everything in feet historically, but I'd also appreciate switching to the metric system. It's the 21st century, and all. ;)
Forum: Idle chatter February 8, 2009, 15:31
Replies: 17
Views: 7,693
Posted By pndrev
Finally got around to continue working on this. ...

Finally got around to continue working on this.

Implemented a basic inventory - picking up, dropping and using items. In the course of that I refined the menu system (for updating menu text while...
Forum: Idle chatter January 29, 2009, 21:30
Replies: 17
Views: 7,693
Posted By pndrev
Fixed the remaining flicker of the screen,...

Fixed the remaining flicker of the screen, because a) it was annoying as hell when debugging and b) if I couldn't even get a simple '@' running around without intermittent flickering, I might as well...
Forum: Idle chatter January 29, 2009, 00:13
Replies: 17
Views: 7,693
Posted By pndrev
Got menus displaying and properly catching input....

Got menus displaying and properly catching input. I also found the reason for the map scrolling not working 100% as expected, but it was more the fault of 'just put a hack in so at least something...
Forum: Idle chatter January 25, 2009, 15:24
Replies: 17
Views: 7,693
Posted By pndrev
Lightbulb Developing a RL

Ok, I suppose technically it would fit better on r.g.a.*, but I don't feel comfortable with such a large audience yet. ;)

All the threads here about variant development have me inspired to start...
Forum: Vanilla January 11, 2009, 12:13
Replies: 15
Views: 6,913
Posted By pndrev
Interesting: Copying the [Un] graphic set leads...

Interesting: Copying the [Un] graphic set leads to the same problem, just with the blue cloak. Both blue and brown cloaks are in the 0,1 position in their respective tilesets, while 0,0 is the...
Forum: Vanilla January 9, 2009, 16:19
Replies: 29
Views: 5,446
Posted By pndrev
14-10 is much closer than I expected. :)

14-10 is much closer than I expected. :)
Forum: Vanilla January 8, 2009, 16:15
Replies: 15
Views: 6,913
Posted By pndrev
Yep, 3.0.9 worked fine.

Yep, 3.0.9 worked fine.
Forum: Vanilla January 8, 2009, 11:46
Replies: 15
Views: 6,913
Posted By pndrev
Vista 32, all updates / SP. German locale. ...

Vista 32, all updates / SP. German locale.

Angband 3.1.0 rc1099, edited win-prf for # as walls.
Forum: Vanilla January 8, 2009, 09:53
Replies: 15
Views: 6,913
Posted By pndrev
3.1 - Tiles bug?

I tried out the tilesets with 3.1, to see what they look like. I noticed that when using David Gervais tiles, the unexplored 'void' of the dungeon gets filled with the 'cloak' icon (brown cape-like...
Forum: Vanilla January 8, 2009, 00:03
Replies: 29
Views: 5,446
Posted By pndrev
#'s here all the way. Even the variants were...

#'s here all the way. Even the variants were solid walls are working under Vista, I change them back.
Forum: Vanilla January 7, 2009, 19:56
Replies: 4
Views: 2,175
Posted By pndrev
I actually prefer the # to solid blocks, somehow...

I actually prefer the # to solid blocks, somehow it seems much easier on the eye. Both on my Vista and Linux PCs...
Forum: Vanilla January 7, 2009, 17:10
Replies: 49
Views: 20,415
Posted By pndrev
Congrats on such a majour release! I'll be sure...

Congrats on such a majour release! I'll be sure to grab it, it's been so a long time since I played [V].
Forum: Variants December 20, 2008, 00:04
Replies: 61
Views: 12,307
Posted By pndrev
No problem, I'll just have to remember to close...

No problem, I'll just have to remember to close them before quitting Z+.

For clarification: It happens with ANY terms open, not specifically 7. That was just what I initially thought.
Forum: Vanilla December 19, 2008, 19:42
Replies: 2
Views: 1,894
Posted By pndrev
You should be able to access the options in-game...

You should be able to access the options in-game by pressing '=', at least that's what works in all variants I have played so far. The prefs are also stored in /lib/user/*.prf
Forum: Variants December 19, 2008, 18:03
Replies: 61
Views: 12,307
Posted By pndrev
Any luck on the Vista term issue?

Any luck on the Vista term issue?
Forum: Vanilla December 19, 2008, 13:15
Replies: 8
Views: 3,062
Posted By pndrev
I'd play mages exactly because of this. Not...

I'd play mages exactly because of this.

Not only is throwing magic spells around with a potential for great carnage good fun, the low hitpoints and the management of yet another resource (spell...
Forum: ToME December 17, 2008, 23:11
Replies: 12
Views: 7,509
Posted By pndrev
Yeah, I checked quite a while back and there...

Yeah, I checked quite a while back and there didn't seem to be much news on the website. But development has apparently been picked up again, so I'll be watching this one closely. ;)
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