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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 08:40
Replies: 4
Views: 146
Posted By PowerWyrm
"Need more rage. Not enough rage."

"Need more rage. Not enough rage."
Forum: Variants July 3, 2020, 22:14
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 13 released! List...

New PWMAngband 1.4.0 beta 13 released!

List of changes:

- Slight tweak to gold drop rates at low level
- Don't wipe townies at dawn if the number of townies is less than the max for that town...
Forum: Vanilla July 1, 2020, 14:29
Replies: 17
Views: 596
Posted By PowerWyrm
With the fix implemented (don't generate special...

With the fix implemented (don't generate special artifacts when using a tval in make_object), this now prevents artifacts from being generated into vault spots that are defined by tval. For example,...
Forum: Vanilla July 1, 2020, 08:16
Replies: 44
Views: 1,805
Posted By PowerWyrm
In past versions of MAngband, you could face...

In past versions of MAngband, you could face multiple Morgoths because 1) he could summon himself and 2) he was only unique per player instead of per level
Forum: Variants June 26, 2020, 19:38
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 12 released! List...

New PWMAngband 1.4.0 beta 12 released!

List of changes:

- Don't use custom floors when revealing a mimic in a mimic pit
- Don't use custom features that look like floor if they can't hold...
Forum: Vanilla June 23, 2020, 14:58
Replies: 44
Views: 1,805
Posted By PowerWyrm
Ok a funny bug I discovered while playing my...

Ok a funny bug I discovered while playing my variant that I managed to reproduce in current V. Here's how to reproduce it:
- get two stacks of identical items in the inventory (this is very easy to...
Forum: Vanilla June 23, 2020, 08:49
Replies: 3
Views: 290
Posted By PowerWyrm
What about an option to use tiles for terrain and...

What about an option to use tiles for terrain and ASCII for monsters? I will implement this for my variant because I like to know immediately which threat my chars are facing and it's easier to...
Forum: Variants June 19, 2020, 20:19
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 11 released! List...

New PWMAngband 1.4.0 beta 11 released!

List of changes:

- Players now start with 70% satiation
- Fix not automatically learning curses after using curse weapon/armor
- Replace...
Forum: Vanilla June 19, 2020, 16:07
Replies: 85
Views: 4,306
Posted By PowerWyrm
In critical_melee(): int chance = weight...

In critical_melee():


int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + (p->state.skills[SKILL_TO_HIT_MELEE] - 60);


In calculate_melee_crits():


int k, to_crit = weight...
Forum: Variants June 5, 2020, 19:33
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 10 released! List...

New PWMAngband 1.4.0 beta 10 released!

List of changes:

- New dungeon: The Ettenmoors (home of trolls)
- New players start with 80% satiation instead of 89%
- Prevent teleporting on...
Forum: Vanilla June 4, 2020, 16:35
Replies: 463
Views: 29,030
Posted By PowerWyrm
Is it me or the number of chests you find in a...

Is it me or the number of chests you find in a game is quite low? It's like you find one every 100 levels or so...
Forum: AAR June 4, 2020, 16:28
Replies: 412
Views: 75,475
Posted By PowerWyrm
j) the Pair of Leather Boots of Turhur [2,+25]...

j) the Pair of Leather Boots of Turhur [2,+25] <+2>
Taken from a chest found at 1850 feet (level 37).

+2 intelligence.
Provides resistance to Nether.
Provides protection...
Forum: Variants May 20, 2020, 20:21
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 9 released! List...

New PWMAngband 1.4.0 beta 9 released!

List of changes:

- Add 1-2 mushroom drop to Farmer Maggot
- Fix custom tiles generated on top of monsters/objects
- Make DRAIN_EXP only drain experience...
Forum: Vanilla May 18, 2020, 08:15
Replies: 463
Views: 29,030
Posted By PowerWyrm
We were having a discussion for PWMAngband about...

We were having a discussion for PWMAngband about no-selling and the amount of cash you get from enhanced coin piles. The result was that a linear distribution was not working at all, as you get way...
Forum: Variants May 14, 2020, 18:22
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 8 released! List...

New PWMAngband 1.4.0 beta 8 released!

List of changes:

- Replace fake permawall terrain by SQUARE_FAKE flag
- Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out
-...
Forum: Vanilla May 14, 2020, 11:51
Replies: 463
Views: 29,030
Posted By PowerWyrm
I just generated a +16 iron shot of flame and the...

I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a...
Forum: AAR May 14, 2020, 11:06
Replies: 143
Views: 52,154
Posted By PowerWyrm
"You clear the web. You feel that there is naught...

"You clear the web. You feel that there is naught but cobwebs here."

Evidently...
Forum: AAR May 11, 2020, 08:03
Replies: 5
Views: 412
Posted By PowerWyrm
I still remember a game in TomeNET where my...

I still remember a game in TomeNET where my character went into Mordor without FA and got paralyzed by some ghouls. While waiting for the character to be paralyzed to death, a nexus vortex came...
Forum: Variants May 8, 2020, 14:10
Replies: 15
Views: 1,152
Posted By PowerWyrm
Beta 7 has been ninja fixed to remove "fake...

Beta 7 has been ninja fixed to remove "fake permanent wall" feature which was useless and could be defined with a SQUARE_XXX flag. Please update your lib files and binaries (usual link).
Forum: Variants May 7, 2020, 18:54
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 7 released! List...

New PWMAngband 1.4.0 beta 7 released!

List of changes:

- Fix stupid strcpy error in SDL client and player history
- Fix floor not updated when the DM generates a randart from a floor item
-...
Forum: Variants April 30, 2020, 19:11
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 6 released! List...

New PWMAngband 1.4.0 beta 6 released!

List of changes:

- Add NO_MONSTERS flag on terrain to prevent generating monsters
- Change floor/wall/door/rule lines in dungeon.txt from a percentage...
Forum: Development April 30, 2020, 07:58
Replies: 60
Views: 6,005
Posted By PowerWyrm
I've already done that for PWMAngband, you can...

I've already done that for PWMAngband, you can pretty much take the tileset from it and use it in V.
Forum: Variants April 27, 2020, 18:23
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 5 released! List...

New PWMAngband 1.4.0 beta 5 released!

List of changes:

- Fix townies being generated on FLOOR_SAFE terrain
- Fix creeping coins so they drop the same amount of money as the object they're...
Forum: Vanilla April 27, 2020, 09:48
Replies: 463
Views: 29,030
Posted By PowerWyrm
Oh and I finally found out why mimics don't match...

Oh and I finally found out why mimics don't match with the money they drop...

In mon_create_drop(), we use drop level to generate the drop:


level = MAX((monlevel + player->depth) / 2,...
Forum: Variants April 23, 2020, 18:22
Replies: 15
Views: 1,152
Posted By PowerWyrm
New PWMAngband 1.4.0 beta 4 released! List...

New PWMAngband 1.4.0 beta 4 released!

List of changes:

- Un-hardcode barehanded attacks, remove CROWD_FIGHT, add circular attacks to hydras
- Make "hide_terrain" option not hide trap...
Showing results 1 to 25 of 500

 
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