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Search: Posts Made By: kaypy
Forum: v4 September 15, 2012, 04:35
Replies: 7
Views: 4,347
Posted By kaypy
Heres a quick-fix artifact.txt I've...

Heres a quick-fix artifact.txt

I've refrained from doing anything too wacky- just split the A lines into bytes, trying for numbers that retain some semblance of readability.
The spellbooks are at...
Forum: v4 September 14, 2012, 17:37
Replies: 7
Views: 4,347
Posted By kaypy
Pretty much. And I don't even want to think about...

Pretty much. And I don't even want to think about what is happening in randarts...


But still makes them 4 times as hard to find as expected- about the same as a commonish artifact, rather than...
Forum: v4 September 14, 2012, 15:48
Replies: 7
Views: 4,347
Posted By kaypy
OK, bad form replying to myself, but I've been...

OK, bad form replying to myself, but I've been doing some digging and want to keep it separate from the bug report itself.

It looks like there is nothing in the allocation tables that forces you...
Forum: v4 September 14, 2012, 14:19
Replies: 7
Views: 4,347
Posted By kaypy
Bug in item probabilities [angband-v4-v4-1107-g15f2bcb]

In object.h/line~379, the artifact allocation probability is a byte.

A large number of artifacts have probabilities over 255, which are then stuffed into that byte in parse_a_a @ init2.c/779
...
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