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Search: Posts Made By: DavidMedley
Forum: Vanilla January 24, 2020, 23:17
Replies: 14
Views: 1,619
Posted By DavidMedley
It may have changed int player_noise = 1 << (30...

It may have changed
int player_noise = 1 << (30 - stealth);
int notice = randint0(1024);
...
if ((notice * notice * notice) <= player_noise)
{reduce sleep}

notice can be 0 or 1, so notice^3...
Forum: Vanilla January 24, 2020, 05:54
Replies: 14
Views: 1,619
Posted By DavidMedley
I'm pretty sure it's actually 2/1024

I'm pretty sure it's actually 2/1024
Forum: Vanilla January 24, 2020, 05:53
Replies: 14
Views: 1,619
Posted By DavidMedley
How does distance affect stealth?

Question: How does distance affect stealth?

Quick Answer: The expected number of turns until a monster wakes is proportional to your distance from it. If you are twice as far, it takes twice as...
Forum: Vanilla January 24, 2020, 03:31
Replies: 14
Views: 1,619
Posted By DavidMedley
OK. So when I read int wake_up_amount = 1; ...

OK. So when I read
int wake_up_amount = 1;

if (distance_to_player < 50)
wake_up_amount = 100 / distance_to_player;

wake_up_monster_a_little(wake_up_amount);

I assumed that...
Forum: Vanilla January 15, 2020, 15:02
Replies: 14
Views: 1,619
Posted By DavidMedley
Monster Awareness Ratings

I'm going to relate what my research has tentatively discovered. Confirmation or correction greatly appreciated. I'm sure I'm missing something, based on experiments.

Question: What do the monster...
Forum: Vanilla January 15, 2020, 12:16
Replies: 14
Views: 1,619
Posted By DavidMedley
How does distance affect stealth?

Incorrect conclusions deleted, corrected and reposted below.
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