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Search: Posts Made By: Serephina
Forum: Sil December 11, 2017, 10:06
Replies: 24
Views: 2,853
Posted By Serephina
I like them! They're a mix of Melwips and those...

I like them! They're a mix of Melwips and those stalker statue fellows. As in, they can potentially cause damage beyond the current engagement (which Sil likes) and dealing with them asks you to...
Forum: Sil November 19, 2017, 11:21
Replies: 4
Views: 635
Posted By Serephina
You need to actually say what you need help with!...

You need to actually say what you need help with! -_-

Also, I have *never* seen this item before
r) The Shortsword of Celegorm (+1,2d9) [+1] 0.2 lb
It slays wolves and spiders. It cuts...
Forum: Sil November 8, 2017, 02:07
Replies: 16
Views: 1,608
Posted By Serephina
There's a guide debo posted ages back that was...

There's a guide debo posted ages back that was tooled to get you to 400'. Worked by focusing on an artistry start so you could get non-shit items to smooth you past the early game RNG. Getting past...
Forum: Sil October 22, 2017, 11:50
Replies: 95
Views: 7,059
Posted By Serephina
Rusty items to help smooth out the first 100'...

Rusty items to help smooth out the first 100' would be great; a lot of early game survivability is finding any old piece of trash to strap to the naked player's body.
Forum: Sil October 21, 2017, 15:42
Replies: 95
Views: 7,059
Posted By Serephina
I know perfectly well that blunt weapons where...

I know perfectly well that blunt weapons where historically used against armoured opponents. This isn't a history simulator with 500 damage subtypes, it's a video game with dwarfs in it. There is...
Forum: Sil October 19, 2017, 14:15
Replies: 95
Views: 7,059
Posted By Serephina
But yea, as he said, warhammers just have 25%...

But yea, as he said, warhammers just have 25% sharpness now. Apart from doubling up on an already implemented mechanic, I'm not sure about giving weapons unintuitive perks. Part of the draw of Sil is...
Forum: Sil October 10, 2017, 11:10
Replies: 95
Views: 7,059
Posted By Serephina
Please don't use Hell Effects, they are mostly...

Please don't use Hell Effects, they are mostly tedious, unfun, and poorly balanced. It's one of those ideas that looks better on paper.
Forum: Sil October 6, 2017, 12:37
Replies: 46
Views: 3,509
Posted By Serephina
You seem to have taken exception with me liking...

You seem to have taken exception with me liking warhammers! 4 Strength is not a lot however - a lot of elves start with 3. Its pretty midrange honestly for a facebeater. After rings, gauntlets, and...
Forum: Sil October 6, 2017, 12:29
Replies: 10
Views: 1,031
Posted By Serephina
1. No opinion 2. I really liked Slaying, but...

1. No opinion
2. I really liked Slaying, but now that I think about it I don't think I've really skilled it since worms where gone. I'm not sure why you think the other songs are nonviable, I use...
Forum: Sil October 6, 2017, 03:16
Replies: 46
Views: 3,509
Posted By Serephina
My impressions. Sorry in advance if they seem...

My impressions. Sorry in advance if they seem overly negative, it's easier to see things you don't like and say why rather than put forth one's own changes as you have done!

Blind fighting: Is...
Forum: Sil August 9, 2017, 15:38
Replies: 24
Views: 2,853
Posted By Serephina
Extending what debo said about artifact...

Extending what debo said about artifact generation properties, getting your hands on the less common artifacts also allows for more kooky builds which in turns makes less common skills better picks....
Forum: Sil June 22, 2017, 14:49
Replies: 2
Views: 705
Posted By Serephina
Nod, same issue likewise. Not unique to you! I...

Nod, same issue likewise. Not unique to you! I just work around it tho
Forum: Sil June 22, 2017, 14:17
Replies: 7
Views: 985
Posted By Serephina
I've gotten it working satisfactorily in Ubuntu,...

I've gotten it working satisfactorily in Ubuntu, I just followed the makefile instructions, added an animation delay from ingame, and I launch from a shell file that I certainly didn't write myself,...
Forum: Sil April 18, 2017, 12:19
Replies: 16
Views: 1,528
Posted By Serephina
Also bane and master hunter are a very cheeky way...

Also bane and master hunter are a very cheeky way of basically getting +3/+6 melee, fully worth for casual perception pickups.
Forum: Sil April 17, 2017, 15:26
Replies: 7
Views: 923
Posted By Serephina
I think two-weapon fighting is only practical if...

I think two-weapon fighting is only practical if you've gotten a lucky artifact drop, otherwise, as you've found, no standard double-fine drop is really able to contribute damage wise, even less when...
Forum: Sil April 3, 2017, 23:26
Replies: 26
Views: 2,916
Posted By Serephina
First question: is ebering also known as...

First question: is ebering also known as MarvinPA? Would explain a lot.

My feedback: Don't touch the light clock. Lore-master should continue to full-id everything.

A lot of these changes...
Forum: Sil February 28, 2016, 02:01
Replies: 40
Views: 6,922
Posted By Serephina
I basically agree with debo with everything he...

I basically agree with debo with everything he said, but I had an odd thought: Would Polearm mastery make any sense in a different tech branch, eg stealth? Stealth already has a lot of fun...
Forum: Sil February 16, 2016, 22:26
Replies: 40
Views: 6,922
Posted By Serephina
I think the issue being brought up here was that...

I think the issue being brought up here was that polearms are never really appealing as a go-to weapon (glaives for 0 str chars at 100' excepted). Nobody ever finds a double-fine great spear at 600'...
Forum: Sil January 5, 2016, 07:33
Replies: 101
Views: 25,228
Posted By Serephina
Having compiled on Ubuntu, can you tell me how...

Having compiled on Ubuntu, can you tell me how you got the animations (ie dmg number popups) to play? It's borderline impossible to play without them for me =[
Forum: Sil July 22, 2015, 01:12
Replies: 7
Views: 2,570
Posted By Serephina
You wouldn't happen to be a crawl dev, would you?...

You wouldn't happen to be a crawl dev, would you?

Mewlips are honestly charming for their pseudo-danger, and it's usually not a big deal at all since, at the depth they appear at, an average...
Forum: Sil February 26, 2015, 00:25
Replies: 8
Views: 3,175
Posted By Serephina
Cute, but minor error in that if you whiff the...

Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
Forum: Sil February 26, 2015, 00:17
Replies: 38
Views: 6,933
Posted By Serephina
I like this idea a lot; it fits in with the Sil...

I like this idea a lot; it fits in with the Sil design ethos, and has precedent with throwing mastery and stealth and the like.

Incidentally, offtopic: It'd be nice of Throwing Mastery 'lead into'...
Forum: Sil December 15, 2014, 02:53
Replies: 2
Views: 1,858
Posted By Serephina
What compilation options did you use? My linux...

What compilation options did you use? My linux Sil's always don't have animations such as damage popups or arrows. Kinda a drag.
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