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Search: Posts Made By: Ramelandil
Forum: Vanilla May 4, 2018, 19:41
Replies: 61
Views: 3,792
Posted By Ramelandil
The multiple-trigger issue, now that I think...

The multiple-trigger issue, now that I think about it, is part of what frustrates me too. Especially with those teleport traps my less-magey @s repeatedly get bamfed to the other side of the level...
Forum: Vanilla May 3, 2018, 23:20
Replies: 61
Views: 3,792
Posted By Ramelandil
I, for one, think the suggestion to make traps...

I, for one, think the suggestion to make traps affect monsters would be one good way to make them feel more integral. It's always seemed weird to me that I couldn't lure monsters to an explosive...
Forum: Vanilla May 2, 2018, 14:58
Replies: 61
Views: 3,792
Posted By Ramelandil
I'll certainly grant that "dying is a fundamental...

I'll certainly grant that "dying is a fundamental part of the Angband experience", but I think "learning not to take unnecessary risks" is also, at least when the player is still trying to win for...
Forum: Vanilla May 2, 2018, 06:18
Replies: 61
Views: 3,792
Posted By Ramelandil
My apologies, then. As I said, it's been a while...

My apologies, then. As I said, it's been a while since I played pre-rune-id, so I didn't recall that it was automatic -- for some reason, I had a memory of having to do the calculation myself!
Forum: Vanilla May 2, 2018, 02:18
Replies: 61
Views: 3,792
Posted By Ramelandil
Long-time off-and-on player, short-time lurker,...

Long-time off-and-on player, short-time lurker, first-time poster here. (Hi!)

1. I do prefer the new ID system to the old one, in large part because later in the game classes without an ID spell...
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