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Search: Posts Made By: WaveMotion
Forum: Sil May 8, 2014, 06:37
Replies: 98
Views: 19,701
Posted By WaveMotion
Nether worms cause Dwarf Fortress-style cave-ins,...

Nether worms cause Dwarf Fortress-style cave-ins, future V-killing secret tech
Forum: Sil May 4, 2014, 08:39
Replies: 21
Views: 4,835
Posted By WaveMotion
It was fortunate for that giant that Sil has no...

It was fortunate for that giant that Sil has no hunger clock for monsters!
Forum: Sil March 20, 2014, 05:05
Replies: 31
Views: 6,886
Posted By WaveMotion
Flavour is something that the light and food...

Flavour is something that the light and food clocks have and the mindepth clock lacks, in my opinion. To my knowledge there's nothing stated in-game that explains why you can't climb above a certain...
Forum: Sil March 3, 2014, 08:24
Replies: 5
Views: 2,030
Posted By WaveMotion
Here's another way to put it: The number of...

Here's another way to put it:

The number of damage sides is increased by your Str, or reduced if your Str is negative, but the amount increased or reduced is limited by the weight of the weapon.
Forum: Sil January 22, 2014, 10:04
Replies: 60
Views: 15,397
Posted By WaveMotion
My totally blind guess: the staircase got...

My totally blind guess: the staircase got overwritten by a chasm.

Edit: if I had looked at the code and knew that chasms are generated later than stairs then this would be an educated guess, but I...
Forum: Sil January 16, 2014, 21:01
Replies: 78
Views: 13,370
Posted By WaveMotion
I've seen other vaults with one-tile islands with...

I've seen other vaults with one-tile islands with items on them. I think the idea is that you have to make a choice which item to pick up, if any, and once you do so, you have to drop down the chasm,...
Forum: Sil January 15, 2014, 20:45
Replies: 78
Views: 13,370
Posted By WaveMotion
I liked to think of dropping down a chasm as...

I liked to think of dropping down a chasm as tumbling down a complex mess of branching crevices, similar to stairs, but I have to admit this is cool too!
Forum: Sil January 15, 2014, 09:53
Replies: 78
Views: 13,370
Posted By WaveMotion
A strangeness: dropped items are perfectly happy...

A strangeness: dropped items are perfectly happy to end up across a chasm if tiles around you have items on them. I guess this is no quirkier than the one-item-per-tile rule itself though.
Forum: Sil January 10, 2014, 19:37
Replies: 329
Views: 52,153
Posted By WaveMotion
Currently when a player makes changes to options...

Currently when a player makes changes to options in-game, these changes do not apply to later games started on a new save file. However I think it's more likely that players won't want to switch in...
Forum: Sil November 10, 2013, 02:24
Replies: 74
Views: 15,480
Posted By WaveMotion
I think displaying the turn count and coloring it...

I think displaying the turn count and coloring it based on depth - mindepth would best work if color changes were accompanied by flavor messages about "Morgoth's grip" or whatever it is that draws...
Forum: Sil November 1, 2013, 00:22
Replies: 7
Views: 1,825
Posted By WaveMotion
Flanking characters are my current kick too, so...

Flanking characters are my current kick too, so I'd love to see this as well.
Forum: Sil September 8, 2013, 18:51
Replies: 14
Views: 4,725
Posted By WaveMotion
I might use a dragon-horn bow sometimes if I...

I might use a dragon-horn bow sometimes if I could get my hands on one... As it is I've seen about three of them in my entire Sil career, and never when playing archers.

It seems to me, though,...
Forum: Sil September 6, 2013, 03:24
Replies: 11
Views: 6,067
Posted By WaveMotion
There isn't any direct synergy between flanking...

There isn't any direct synergy between flanking and subtlety, but if you do the riposte combo you mentioned it can be good to take subtlety since riposte works better the lighter the weapon.
Forum: Sil September 2, 2013, 21:54
Replies: 9
Views: 2,581
Posted By WaveMotion
To give you one data point: I bookmark any...

To give you one data point: I bookmark any forum/subforum I am following, and go to them directly to find posts commented on since my last visit. To someone like me whose main interface with the...
Forum: Sil August 22, 2013, 04:56
Replies: 25
Views: 5,892
Posted By WaveMotion
Seconded. Most of the active threads in the...

Seconded. Most of the active threads in the Variants subforum are Sil threads...
Forum: Sil June 20, 2013, 08:17
Replies: 503
Views: 75,976
Posted By WaveMotion
I vaguely remember reading somewhere that forges...

I vaguely remember reading somewhere that forges themselves produce light while you're using them. Can anybody confirm?
Forum: Sil June 13, 2013, 21:05
Replies: 40
Views: 15,452
Posted By WaveMotion
I remember trying some characters who would take...

I remember trying some characters who would take Throwing Mastery with Polearm Mastery and Focused Attack, and focus-throw forged 2.0lb spears. I would get some pretty large hits this way sometimes...
Forum: Sil June 8, 2013, 22:20
Replies: 503
Views: 75,976
Posted By WaveMotion
I've groused enough about Mewlip amnesia on this...

I've groused enough about Mewlip amnesia on this forum, but I'd like to go on record in this thread that I still consider amnesia the single most annoying, unfun feature of the game. I won't try to...
Forum: Sil June 8, 2013, 22:07
Replies: 214
Views: 35,949
Posted By WaveMotion
Same here for me. Even with decent Perception...

Same here for me. Even with decent Perception they can be irritatingly hard to take down due to their armour rating. If they were easier to damage as bron suggests, I think they would be improved.
Forum: Sil March 1, 2013, 17:51
Replies: 99
Views: 19,685
Posted By WaveMotion
Don't know if you have heard already, but the...

Don't know if you have heard already, but the in-game description for Polearm Mastery still mentions tridents.
Forum: Sil February 28, 2013, 04:14
Replies: 214
Views: 35,949
Posted By WaveMotion
I suspect that for any player the greatest...

I suspect that for any player the greatest challenge would be the repeated "(You are fighting with your bare hands.)" messages.
Forum: Sil February 10, 2013, 10:44
Replies: 99
Views: 19,685
Posted By WaveMotion
Oh wow, I never realized that. Thanks for the...

Oh wow, I never realized that. Thanks for the correction!
Forum: Sil February 10, 2013, 01:37
Replies: 99
Views: 19,685
Posted By WaveMotion
I believe the number required for each critical...

I believe the number required for each critical is calculated with the weapon weight as is.

So for a 1.4 short sword, the number to beat (without Subtlety or Finesse) is 7+1.4 = 8.4, and 8.6 for...
Forum: Variants January 20, 2013, 03:53
Replies: 14
Views: 4,174
Posted By WaveMotion
This sounds really artificial, yes. Why can the...

This sounds really artificial, yes. Why can the character only be at that range from his opponent from a certain set of compass directions? If diagonal distances are longer, shouldn't it take longer...
Forum: Sil January 16, 2013, 04:07
Replies: 99
Views: 19,685
Posted By WaveMotion
The way for non-numpad players to get diagonals...

The way for non-numpad players to get diagonals is for them to go to the Options menu and turn on the "roguelike keys", described in the help screens when you press '?'. It'll seem at first like a...
Showing results 1 to 25 of 53

 
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