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Search: Posts Made By: PowerWyrm
Forum: Vanilla Yesterday, 09:18
Replies: 199
Views: 14,478
Posted By PowerWyrm
The unique is dead in that case. It's just that...

The unique is dead in that case. It's just that the Maia that can shapechange into Quaker just tries to impersonate a dead Quaker. Seems fine to me...
Forum: Vanilla February 27, 2020, 09:21
Replies: 199
Views: 14,478
Posted By PowerWyrm
That's because the unique can be used as a...

That's because the unique can be used as a shapechange form for other mobs, which doesn't care about the unique being dead.
Forum: Vanilla February 26, 2020, 09:10
Replies: 199
Views: 14,478
Posted By PowerWyrm
I use Tortoise Git and after pressing "commit"...

I use Tortoise Git and after pressing "commit" then "push" you get another option to create a pull request.
Forum: Vanilla February 25, 2020, 09:15
Replies: 19
Views: 717
Posted By PowerWyrm
Perma aggro worked... when we had the competition...

Perma aggro worked... when we had the competition with Hobbit Rogue starting with the One Ring (it was also perma aggr + drain xp). But ofc you started with the One Ring :D
Forum: Vanilla February 20, 2020, 14:04
Replies: 131
Views: 9,597
Posted By PowerWyrm
Commit 62e771f has probably the logic reversed: ...

Commit 62e771f has probably the logic reversed:


/* Taking damage from terrain makes moving vital */
if (monster_taking_terrain_damage(mon)) {
/* If the player is not currently near the...
Forum: Vanilla February 19, 2020, 14:36
Replies: 131
Views: 9,597
Posted By PowerWyrm
Commit 13db04d introduced different code for...

Commit 13db04d introduced different code for lighting which only consider TORCH features. Before, it was considering all COLOR_WHITE features. Result: stairs aren't lit differently anymore (ASCII...
Forum: Vanilla February 18, 2020, 15:42
Replies: 131
Views: 9,597
Posted By PowerWyrm
Commit 84ffecf changed hunger to a timed effect,...

Commit 84ffecf changed hunger to a timed effect, but this also removed the messages (aka sounds) for the effects since "msgt" is not defined in player_timed.txt for the FOOD effect.

Initially,...
Forum: Vanilla February 14, 2020, 16:40
Replies: 131
Views: 9,597
Posted By PowerWyrm
Commit d10401c reduced the number of books and...

Commit d10401c reduced the number of books and reverted colors, but also reverted the cool feature that was the reduction of "unwanted" books for casters. Would be nice to have that back so your mage...
Forum: Vanilla February 13, 2020, 17:07
Replies: 131
Views: 9,597
Posted By PowerWyrm
Nightcrawlers, "serpent of chaoses" (sic) and...

Nightcrawlers, "serpent of chaoses" (sic) and gorgons in "snake" pits feel out of place...
Forum: Variants February 10, 2020, 09:34
Replies: 37
Views: 4,248
Posted By PowerWyrm
I don't think so. My server is long gone because...

I don't think so. My server is long gone because since my PC updated itself from Windows 7 to Windows 10 I cannot find a way to allow people to connect to my server, even myself from the same PC...
Forum: Vanilla February 7, 2020, 09:26
Replies: 199
Views: 14,478
Posted By PowerWyrm
Little inconsistency: all hydras have OPEN_DOOR...

Little inconsistency: all hydras have OPEN_DOOR except 5-headed and 6-headed ones. There's no reason why those are different.
Forum: Vanilla February 6, 2020, 17:34
Replies: 199
Views: 14,478
Posted By PowerWyrm
square_smash_wall() doesn't do what it is...

square_smash_wall() doesn't do what it is supposed to do:


for (i = 0; i < 8; i++) {
/* Extract adjacent location */
struct loc adj_grid = loc_sum(grid, ddgrid_ddd[i]);

/* Check...
Forum: Vanilla February 3, 2020, 09:47
Replies: 199
Views: 14,478
Posted By PowerWyrm
There's no GF entries for ARROW, BOLT and SHOT....

There's no GF entries for ARROW, BOLT and SHOT. This means missile display is broken in tile mode right?
Forum: Vanilla January 30, 2020, 09:52
Replies: 199
Views: 14,478
Posted By PowerWyrm
It used to say "you breathe the elements". In...

It used to say "you breathe the elements". In PWMAngband, I've changed the activation to breathe a random element, I felt it was more appropriate.
Forum: Vanilla January 29, 2020, 09:26
Replies: 199
Views: 14,478
Posted By PowerWyrm
Usually there's a room with pillars on the level...

Usually there's a room with pillars on the level and all staircases are put inside that room because it's convenient for the code. Maybe reduce the chance to generate such room would improve how...
Forum: Vanilla January 28, 2020, 15:50
Replies: 199
Views: 14,478
Posted By PowerWyrm
Same bug with serpent of the brownlands ("serpent...

Same bug with serpent of the brownlands ("serpent of the brownlandses"). Missing plural line in monster.txt.
Forum: Vanilla January 28, 2020, 15:49
Replies: 199
Views: 14,478
Posted By PowerWyrm
Trying to implement the Sil-lightning from...

Trying to implement the Sil-lightning from current V, I'm looking at calc_lighting() in cave-view.c:


/* Get light info for this monster */
light = mon->race->light;
radius = ABS(light) -...
Forum: Vanilla January 20, 2020, 17:40
Replies: 199
Views: 14,478
Posted By PowerWyrm
Grishnak and Golfimbul have "Hill orc" friends,...

Grishnak and Golfimbul have "Hill orc" friends, which don't exist anymore.
Forum: Variants January 17, 2020, 23:50
Replies: 37
Views: 4,248
Posted By PowerWyrm
PWMAngband 1.3.0 build 11 released has been ninja...

PWMAngband 1.3.0 build 11 released has been ninja fixed to deal with a bug in effect_WIPE_AREA() that was crashing the game when a Sorceror would cast the Wipe spell. Please update your servers (just...
Forum: AAR January 17, 2020, 11:35
Replies: 8
Views: 355
Posted By PowerWyrm
Kitty at 25:50 laughing at the big half troll...

Kitty at 25:50 laughing at the big half troll wearing corroded armor and using a crappy spear... :D

Yeah the problem here is having 27 AC and a weapon that does 30 damage per round. At this point,...
Forum: Vanilla January 14, 2020, 15:29
Replies: 299
Views: 26,760
Posted By PowerWyrm
Question about Ainur rework: why removing Arien...

Question about Ainur rework: why removing Arien and Radagast?
Forum: Vanilla January 14, 2020, 14:23
Replies: 199
Views: 14,478
Posted By PowerWyrm
Bugs with hezrou: 1) flags:IM_FIRE IM_ACID |...

Bugs with hezrou:

1) flags:IM_FIRE IM_ACID | NO_FEAR
2) BR_FIRE | BR_ACID without a "innate-freq" line
Forum: Variants January 4, 2020, 16:19
Replies: 37
Views: 4,248
Posted By PowerWyrm
New PWMAngband 1.3.0 build 11 released! List...

New PWMAngband 1.3.0 build 11 released!

List of changes:

- Fix custom stairs in towns
- Add small racial antimagic modifier
- Make unbeliever antimagic bonus a class modifier

See...
Forum: Vanilla December 24, 2019, 18:37
Replies: 0
Views: 200
Posted By PowerWyrm
Bad monster group info!

Got this during monster compaction.

This also seems strange:



/* Update group */
if (!monster_group_change_index(cave, i2, i1)) {
quit("Bad monster group info!") ;...
Forum: Variants December 21, 2019, 14:15
Replies: 37
Views: 4,248
Posted By PowerWyrm
New PWMAngband 1.3.0 build 10 released! ...

New PWMAngband 1.3.0 build 10 released!

Back-ported some stuff from 1.4.0 that were worth adding in 1.3.0.

List of changes:

- Un-hardcode class shapes
- Add race shapes
- Don't describe...
Showing results 1 to 25 of 500

 
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