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Search: Posts Made By: Julian
Forum: Vanilla October 10, 2021, 19:42
Replies: 48
Views: 2,542
Posted By Julian
These days, it’s mostly that NetHack uses those...

These days, it’s mostly that NetHack uses those directional keys, which is a good argument for keeping them.

(Other rogue likes may also, but I’m not familiar with them.)
Forum: Vanilla October 10, 2021, 19:35
Replies: 48
Views: 2,542
Posted By Julian
I'm unconvinced. The average gamer expects a...

I'm unconvinced. The average gamer expects a controller or a touchscreen. WASD is very much a PC first-person shooter thing, and I don't see any reason to think it instinctively translates from that...
Forum: Vanilla October 9, 2021, 02:24
Replies: 23
Views: 1,161
Posted By Julian
A lower multiplier for thrown items that aren’t...

A lower multiplier for thrown items that aren’t throwing weapons?
Forum: Vanilla October 8, 2021, 15:04
Replies: 23
Views: 1,161
Posted By Julian
This feels like a bug to me.

This feels like a bug to me.
Forum: Development October 6, 2021, 19:02
Replies: 6
Views: 308
Posted By Julian
Probably either ‘power’ or ‘plus'

Probably either ‘power’ or ‘plus'
Forum: Vanilla October 6, 2021, 18:59
Replies: 71
Views: 4,881
Posted By Julian
Every ‘tick’, you gain energy. When you have 100...

Every ‘tick’, you gain energy. When you have 100 energy, you can act.

Most actions cost 100 energy.

At normal speed, you get 10 per tick, so you get to act every 10 ticks.

If you have +1...
Forum: Vanilla September 16, 2021, 17:59
Replies: 71
Views: 4,881
Posted By Julian
There’s a special command for it, ’s’.

There’s a special command for it, ’s’.
Forum: Development September 7, 2021, 23:54
Replies: 185
Views: 16,097
Posted By Julian
As a side note, one usually shouldn’t pass...

As a side note, one usually shouldn’t pass structs directly, as it makes the compiler copy it onto the stack. Pass by reference with a const declaration instead. (Not that it’s a big deal for a grid,...
Forum: Development September 3, 2021, 20:21
Replies: 185
Views: 16,097
Posted By Julian
This entire loop structure is kind of weird. The...

This entire loop structure is kind of weird. The whole process is just “look up object’s weight, and if it has curses, loop through them and add their weights”, isn’t it? That’s mostly an if and...
Forum: Vanilla August 31, 2021, 15:59
Replies: 48
Views: 2,542
Posted By Julian
I use those all the time, so I’m well aware. I...

I use those all the time, so I’m well aware. I don’t _think_ that there’s anyone running around with more than ten inscribed wands and rods, but people have proved me wrong before.

I also...
Forum: Vanilla August 30, 2021, 18:34
Replies: 71
Views: 4,881
Posted By Julian
So, to-hit calculations are weird and...

So, to-hit calculations are weird and complicated. If you look at the character screen, it says "To hit: X +Y"

The X is your base chance to hit, based on race and class and level. The +Y is your...
Forum: Vanilla August 29, 2021, 16:10
Replies: 48
Views: 2,542
Posted By Julian
I think that all frontends can differentiate...

I think that all frontends can differentiate between the two. (Except angband.live, because it doesn’t have a frontend.)

Since my machine defaults to using all the function keys for Stuff,...
Forum: Vanilla August 29, 2021, 16:04
Replies: 48
Views: 2,542
Posted By Julian
Aim (target nearest) - target the nearest...

Aim (target nearest) - target the nearest creature (could be more explicit)
Fire default ammo at target - Actually fire ammo. Also, as written, doesn’t target anything.

Mages would use the former...
Forum: Vanilla August 29, 2021, 03:39
Replies: 48
Views: 2,542
Posted By Julian
I’ve taken Nick’s idea and run with it....

I’ve taken Nick’s idea and run with it. Here’s a proposal for a new command set.

Some notes:

Some of my move choices are carefully reasoned. Some are “Well, I stole its old key and it...
Forum: Vanilla August 29, 2021, 00:14
Replies: 48
Views: 2,542
Posted By Julian
Advantage? Perhaps not; I always figured it was...

Advantage? Perhaps not; I always figured it was easier for the numpad players to operate shift and control with their left hand while trying directions with their right, but some people disagree, and...
Forum: Vanilla August 28, 2021, 02:09
Replies: 48
Views: 2,542
Posted By Julian
Shift direction makes you run that way. ...

Shift direction makes you run that way.

Just like period then direction
Forum: Vanilla August 27, 2021, 16:19
Replies: 48
Views: 2,542
Posted By Julian
Ok, that’s some good reasons against moving run...

Ok, that’s some good reasons against moving run off period. I hadn’t considered the other keys on the keypad (I’ve been roguelike since before Angband), and that’s some prime real estate.
...
Forum: Vanilla August 26, 2021, 22:52
Replies: 48
Views: 2,542
Posted By Julian
So, if we were to do this, (and it’s mostly an...

So, if we were to do this, (and it’s mostly an idea that’s separate from keymap reorganization, except that doing it frees a letter) there’s an argument to be made for splitting the rods into aimed...
Forum: Vanilla August 26, 2021, 20:50
Replies: 48
Views: 2,542
Posted By Julian
So do I, but I use shift. For those who use...

So do I, but I use shift.

For those who use the run command separately, do you want to tell us why you prefer to do it that way?

(I doubt it’s going away or getting noticeably less convenient,...
Forum: Vanilla August 26, 2021, 02:36
Replies: 48
Views: 2,542
Posted By Julian
Because you can have a lot of them, and it makes...

Because you can have a lot of them, and it makes looking at the list of choices easier. If you use inscriptions, it also means you don’t run out of numbers.

However, some consolidation would...
Forum: Vanilla August 26, 2021, 02:26
Replies: 48
Views: 2,542
Posted By Julian
That’s why I didn’t suggest moving l, L, and...

That’s why I didn’t suggest moving l, L, and ^L; they’re both intuitive and have a nice stacking of related commands.

We could move them all to x X and ^X. Put save and exit on the now-freed...
Forum: Vanilla August 26, 2021, 02:17
Replies: 48
Views: 2,542
Posted By Julian
Also ^L. I’d also suggest including a...

Also ^L.

I’d also suggest including a pair of pref files for those who don’t want to retrain their muscle memory to load.
Forum: Vanilla August 26, 2021, 01:16
Replies: 48
Views: 2,542
Posted By Julian
There’s unused, un-shifted keys out there. p and...

There’s unused, un-shifted keys out there. p and v, for instance. I’d argue for Tab, and use v for “shoot with default ammo”. There’s also those that could be freed up by moving a less-used command,...
Forum: Vanilla August 25, 2021, 20:10
Replies: 48
Views: 2,542
Posted By Julian
Proposal - Realign the command sets

There’s a lot of necessary differences between the two command sets, but there’s also a lot of differences that only exist for historical reasons, either because a different command used to occupy a...
Forum: Vanilla August 13, 2021, 16:14
Replies: 123
Views: 10,455
Posted By Julian
In my last win (warrior), I was totally fighting...

In my last win (warrior), I was totally fighting Reavers and Wyrms without worrying too much about consumables.

Balrogs were enough of a pain that I didn’t bother.
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