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Search: Posts Made By: Nick
Forum: Vanilla Today, 03:06
Replies: 11
Views: 158
Posted By Nick
Can I ask you to do a similar test with Gervais...

Can I ask you to do a similar test with Gervais tiles, and with ascii?
Forum: Vanilla Yesterday, 22:25
Replies: 11
Views: 158
Posted By Nick
This is something that gets reported from time to...

This is something that gets reported from time to time, and it's hard to pin down the problem. Sometimes someone (occasionally me, more often someone else) finds a way to speed something up. ...
Forum: Vanilla Yesterday, 22:16
Replies: 50
Views: 1,703
Posted By Nick
Neat, I forgot I did that :)

Neat, I forgot I did that :)
Forum: Vanilla April 19, 2021, 00:57
Replies: 50
Views: 1,703
Posted By Nick
Demon spawn?

Demon spawn?
Forum: Development April 18, 2021, 22:23
Replies: 60
Views: 2,453
Posted By Nick
Yes, that's right. No, the size in memory of a...

Yes, that's right.
No, the size in memory of a struct will be as big as it needs to be to hold all the variables. If you have a fixed length array in a struct, that's accounted for too. If you...
Forum: Development April 18, 2021, 21:45
Replies: 60
Views: 2,453
Posted By Nick
The general idea is that you're accessing a bit...

The general idea is that you're accessing a bit of memory that you're not meant to. A common one is using a bad array index - too long, or accidentally negative.
Forum: Vanilla April 17, 2021, 02:03
Replies: 113
Views: 9,635
Posted By Nick
If you want, you can go into the constants.txt...

If you want, you can go into the constants.txt file and play with the line # Maximum number of discrete objects in store inventory
store:inven-max:24
to increase the number of store (and home)...
Forum: Vanilla April 14, 2021, 22:57
Replies: 50
Views: 1,703
Posted By Nick
Sure, why not? It's maybe a slight anomaly,...

Sure, why not?

It's maybe a slight anomaly, but I think it's arising out of the attempt to make throwing of stuff interesting. Maybe think of it as a reflection of how crap an unenchanted sling...
Forum: Development April 14, 2021, 22:07
Replies: 60
Views: 2,453
Posted By Nick
That doesn't look like it would lead to memory...

That doesn't look like it would lead to memory issues in itself, but after the change it probably wouldn't load old savefiles correctly, which could conceivably have led to your problems. Have you...
Forum: Vanilla April 13, 2021, 23:13
Replies: 50
Views: 1,703
Posted By Nick
Yes, probably that shouldn't be blocked. Could...

Yes, probably that shouldn't be blocked. Could you attach you randart file too? It should be in your archive directory, and called randart_00869a2b.txt.
Forum: Vanilla April 13, 2021, 22:11
Replies: 50
Views: 1,703
Posted By Nick
These both sound like tile problems - I've filed...

These both sound like tile problems - I've filed a bug.
Forum: Variants April 13, 2021, 22:08
Replies: 284
Views: 24,361
Posted By Nick
I can't reproduce that exactly - it doesn't...

I can't reproduce that exactly - it doesn't crash, but doesn't seem to put me in wizard mode either. Any info on the crash?
Forum: Development April 13, 2021, 12:46
Replies: 60
Views: 2,453
Posted By Nick
It's hard to know for sure, but my starting point...

It's hard to know for sure, but my starting point would be the savefile changes. Look at exactly what you've changed, and see whether the syntax matches existing code - for example, you may have...
Forum: Vanilla April 13, 2021, 02:47
Replies: 50
Views: 1,703
Posted By Nick
That's correct. The randart generation process...

That's correct. The randart generation process is kind of like a sausage factory, you really don't want to examine it too closely.
Forum: AAR April 13, 2021, 02:09
Replies: 19
Views: 3,743
Posted By Nick
It's from Angband, not a variant; those items...

It's from Angband, not a variant; those items would be random artifacts (if you choose the birth option to randomise artifacts, you'll get random ones instead of the regular set).
Forum: Vanilla April 13, 2021, 02:07
Replies: 50
Views: 1,703
Posted By Nick
Exactly :) The important part of the process...

Exactly :)

The important part of the process is that the artifact is to be of power 7, which is almost the same as 0. So it was destined to be rubbish.
Forum: Oook! April 12, 2021, 21:46
Replies: 1
Views: 122
Posted By Nick
I think you just started one...

I think you just started one...
Forum: Development April 12, 2021, 21:44
Replies: 60
Views: 2,453
Posted By Nick
Nice catch. That has been unused since we...

Nice catch. That has been unused since we stopped calculating monster power in 4.0.



Tradition :)

I guess the original idea was that other blow effects are more about the effect than the...
Forum: Variants April 11, 2021, 22:24
Replies: 284
Views: 24,361
Posted By Nick
I can't reproduce either of these, but noted. ...

I can't reproduce either of these, but noted.
[/QUOTE]

Priest does this, too:[/QUOTE]

OK, so this is a thing.
Forum: Variants April 10, 2021, 07:32
Replies: 284
Views: 24,361
Posted By Nick
Thanks. Detailed answers below :) Now...

Thanks. Detailed answers below :)



Now done.



Noted.
Forum: Development April 10, 2021, 04:03
Replies: 60
Views: 2,453
Posted By Nick
Right, that would also work.

Right, that would also work.
Forum: Development April 10, 2021, 01:13
Replies: 60
Views: 2,453
Posted By Nick
If you wanted to do this, you could mimic the way...

If you wanted to do this, you could mimic the way the code does it for shapes - add a modifiers entry to struct player_race, parse as in parse_shape_values(), copy the way calc_shapechange() handles...
Forum: Vanilla April 8, 2021, 23:16
Replies: 19
Views: 761
Posted By Nick
I kind of like the way the current system...

I kind of like the way the current system requires art on the part of the player.
Forum: Vanilla April 8, 2021, 22:38
Replies: 50
Views: 1,703
Posted By Nick
Now fixed by backwardsEric in the latest release...

Now fixed by backwardsEric in the latest release on the releases page (https://github.com/angband/angband/releases).
Forum: Vanilla April 8, 2021, 22:34
Replies: 19
Views: 761
Posted By Nick
Bug now fixed in the latest release on the...

Bug now fixed in the latest release on the releases page (https://github.com/angband/angband/releases) (by backwardsEric - the whole report-fix cycle happened while I was asleep).



I think it...
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