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Old May 22, 2010, 17:28   #181
d_m
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Quote:
Originally Posted by fizzix View Post
sent (link sent via pm, couldn't upload)

In the meantime, I've tried generating more randart sets and have come across the same problem.

I compiled a fresh version of r1967 and still got a zero slay/brand set of randarts. weird.

edit: used previous auto-compiled versions. Bug goes back at least to r1963. It's not present in 3.1.2v2
I can confirm this bug... in HEAD you get none (or exceeding few) slays on every randart set.

The bug was introduced in r1948, which was a bit-flag cleanup/rewrite. Before that slays on randarts worked about like you'd expect.

This means that either the artifact-specific bit-flag stuff is buggy, or that there are potentially other bit-flag related bugs introduced also.
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