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Old December 18, 2011, 13:46   #122
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Originally Posted by Timo Pietilš View Post
Pick a concept. I tell what's broken in it.

Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues).
Just in case people think I disagree with Timo on principle, there's a lot of truth in this statement. It's why I so regret that we didn't create v4 earlier. There *are* a lot of half-finished changes in 3.3, which are now evolving in v4 (new item generation, new combat etc.). I hope someone who's interested will step up and 'fix' V for 3.4, smoothing out a bunch of gameplay stuff and, most importantly IMO, fixing the input layer. I can't see the V wood for the v4 trees, but lots of people seem to have a fair idea of what V needs.

In fact, takkaria popped up on IRC recently saying something similar. There's absolutely no imperative to keep V and v4 close together: the whole point of the fork was so they can happily diverge. So, to take examples close to my heart, if there's a consensus to rip power-based pricing or fractional blows out of V, to move back towards 3.0.9's gameplay, that would be fine.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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