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Old August 29, 2012, 07:14   #36
Mikko Lehtinen
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Join Date: Sep 2010
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All seven circles

Circle of Lifeforce restores and sustains STR, DEX, CON and experience points. It also cures and protects from the effects of disease. Undead and demons have difficulties moving (80 % fail) or attacking in melee (50 % fail) on a Circle of Lifeforce.

Circle of Illusions increases spell range by 7 squares and makes your influence spells (not devices) harder to resist. Animals, persons and humanoids have difficulties moving (80% fail) or attacking in melee (50 % fail) on a Circle of Illusions.

Circle of Nexus restores and sustains MEM, WIS and PRE. All teleportation effects other than Phase Door will take you to the Circle of Nexus. Any teleporting monster (for whatever reason) will also end up there.

Circle of Recall will call you back when your hitpoints are at 20 % of maximum or lower.

Circle of Summoning summons a group of monsters when completed.

Circle of Knowledge gives +7 to Lore calculations. When your MEM+WIS+bonus reaches 20, 30, 40, 50 or 60 you gain either more Lore points or better proficiencies.

Circle of Permanence will make any positive temporary status effect started inside the circle last until you leave the dungeon level.
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