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Old January 19, 2013, 13:50   #43
half
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Quote:
Originally Posted by fizzix View Post
I think global speed increases, as occurs in V, is absolutely out of the question if simplicity is desired.
In Sil, there are 4 possible speeds: 1, 2, 3, 4. This is a simple linear system with speed 3 being 3 times as fast as speed 1 etc. Standard speed is 2. Speed boosts and penalties are all +1 or -1 to speed. Player speed is capped to [1, 3] and most monsters are speed 2 or 3. Incredibly fast monsters are at 4. Potions of speed 'only' make you 50% faster than normal, which is still an insanely large boost. There is an incredibly small amount of permanent speed boost and most play throughs won't have it. Even if you do have it, it is not as amazing as it first appears, since it doesn't help with the most important battles where you would be at speed 3 due to potions anyway.

I find this works well. It is more fine-grained than early Angband (which I think had speeds 1, 2, 4, 6), and much less fine-grained than modern Angband.
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