Thread: Hobbit Ranger
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Old November 12, 2017, 14:51   #2
Grotug
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Join Date: Nov 2013
Posts: 1,166
Grotug is on a distinguished road
I've come a long way since my last update. I'm very happy with my @. After just returning home from clearing a lesser vault I just shuffled some things around for more speed and resistances that cost me +6 stealth, bringing me down from Heroic to Superb. That makes me a little uneasy given my still pitiful CON.

I just picked up a nice bow and pendant and now have enough STR and SP to wear some fancy armor I found earlier. The store was selling <+9> <+4> Elvenkind boots earlier for 183K. "Trickery was also in the store. Both way more than I could afford.

I haven't been keeping wands for damage, but to kill a Vamp Lord I stood over a dragon's wand that was perfectly located and blasted him 6 times (one spell recharge). That made me wonder if I shouldn't be carrying at least one wand of deal damage. I really like the Scarab book. Scatha barely scathed me as I 4 shot/round and rCold. At some point I will find a red book that will bring my Ranger into his own. Until then, I feel I'm sitting pretty.

Playing this Character makes me appreciate the weaknesses of HT-Warrior. I complain a lot about all the things being awake in the vaults and destroying stuff. That seems like a good game balance trade off for an @ that gets ridiculous CON. In the vault I just cleared, I used nearly all my mana to quickly tunnel through the walls and remove everything nasty while it was still asleep, including a vigilant nasty like skull druj.

I'm giving up 6 stealth for Regen, better melee, much better AC, pStun, rShards, rDisenchant and +3 speed but I'm not sure this is a wise move. Maybe forgoing rDisenchant and +3 speed and gaining +3 stealth is the way to go, but I think for now the lure of good AC, more speed, and nearly solved character is too much. I know for an archer AC isn't that important, but I do need to melee things, too, otherwise I run out of arrows in two levels.

EDIT: I found some Elvenkind boots <+2> <+7> in a small vault on DL67 (only treasure 5 feeling) so I think I'm gonna switch back to the <+3> Stealth armor for now. In another vault where a Hezrou dropped Tensers (yay, let the fun begin!) Osse woke up before I got to him even though I had teleported self right next to the easy access small vault, so I'd really like to get my stealth up a little more as its nerve wracking TOing him (even at +29 speed )

Code:
  [Angband 4.1.0 Character Dump]

 Name   Grotug       Age             28          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'9"   STR:  18/54  -2  +0  +5  18/84
 Class  Ranger       Weight     3st 9lb   INT:     16  +2  +2 +14 18/160
 Title  Pathfinder   Turns used:          WIS:     16  +1  -2 +11  18/80
 HP     272/272      Game        350808   DEX! 18/100  +3  +1  +3 18/170
 SP     223/223      Standard     51074   Con:     15  +2  -1  +3  18/10     18
                     Resting        998

 Level                 36    Armor     [90,+112]    Saving Throw     87%
 Cur Exp           746681                           Stealth       Superb
 Max Exp           746681    Melee       2d6,+22    Disarm - phys.  100%
 Adv Exp           770000    To-hit       51,+27    Disarm - magic   96%
                             Blows      4.3/turn    Magic Devices     95
 Gold               77000                           Searching        75%
 Burden          178.0 lb    Shoot to-dam    +15    Infravision    80 ft
 Overweight       -1.9 lb    To-hit       84,+35    Speed             13
 Max Depth    3200' (L64)    Shots        4/turn

 You are one of several children of a Hobbit Mayor.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and a fair
 complexion.


rAcid:.+..+.+.+.... Nexus:.....+.......
rElec:......+.+.+.. Nethr:.............
rFire:..+...+.+.+.. Chaos:+............
rCold:......+.+.+.. Disen:......+......
rPois:+.....+...... pFear:..+.+.+...+..
rLite:..........+.. pBlnd:....+........
rDark:..+.+........ pConf:.....+.......
Sound:..+.......... pStun:....+........
Shard:....+........ HLife:............+

Regen:....+........ Stea.:.......+...+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:....+.......+
FrAct:..........+.. Tunn.:.............
Feath:..+.......... Speed:...+..+++....
S.Dig:.....+....... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:..+..+..+....


  [Character Equipment]

a) the Broad Axe of Asalduin (2d6) (+9,+14) <+2, +4>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +2 strength.
     +4 intelligence.
     Provides resistance to poison, chaos.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 133.6.
     
b) the Short Bow 'Glinaur' (x4) (+17,+15) <+2>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +2 shooting speed.
     +2 shooting power.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
c) the Serpent Ring 'Redenon' (+6,+0) <+5, +3>
     Taken from a chest found at 2450 feet (level 49)
     
     +5 intelligence.
     +3 light.
     Provides resistance to fire, dark, sound.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Feather Falling.  
     
     
     When activated, it detects evil creatures nearby.
     Takes 112 to 124 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
d) a Ring of Speed <+8>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +8 speed.
     
e) the Pendant 'Avaren' [+6] <+3, +4>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +3 strength.
     +3 dexterity.
     +4 infravision.
     Provides resistance to acid, dark, shards.
     Provides protection from fear, blindness, stunning.
     Speeds regeneration.  
     
     When activated, it speeds up you temporarily but also makes you
     mortally afraid.
     Takes 94 to 103 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
f) the Star of Malenya <+5, +3>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +5 wisdom.
     +3 light.
     Provides resistance to nexus.
     Provides protection from confusion.
     Cannot be harmed by fire.
     Slows your metabolism.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 117 to 230 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
g) the Metal Lamellar Armour 'Belarch' (-3) [58,+21] <+4, +3>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +4 wisdom.
     +3 speed.
     Provides resistance to acid, lightning, fire, cold, poison,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains intelligence, wisdom.
     
h) an Elven Cloak [6,+6] <+1>
     Found lying on the floor of a special room at 2900 feet (level 58)
     
     +1 stealth.
     +1 speed.
     
i) the Large Metal Shield of Saeglade [12,+21] <+5, +3, +1>
     Dropped by an ogre shaman at 2500 feet (level 50)
     
     +5 intelligence.
     +3 constitution.
     +1 speed.
     +1 light.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
     
j) a Steel Helm of Telepathy [9,+9]
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     Grants telepathy.  
     
k) the Set of Caestus of Brienach (+0,+3) [5,+20] <+2>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +2 wisdom.
     Provides resistance to lightning, fire, cold, light.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it drains up to 150 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 207 to 253 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
l) a Pair of Ethereal Slippers of Stealth [0,+17] <+2>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +2 stealth.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!v!k}
     Cannot be harmed by fire.
     
f) 10 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 3 Potions of Enlightenment
i) 10 Scrolls of Phase Door
j) 5 Scrolls of Teleportation {!*}
k) 2 Scrolls of Banishment
l) 3 Scrolls of Word of Recall {!r}
m) 4 Rods of Detection
     Cannot be harmed by lightning.
     
n) 3 Rods of Magic Mapping
o) 4 Rods of Teleport Other
p) 6 Wands of Teleport Other (43 charges)
q) a Staff of the Magi (1 charge)




  [Character Quiver]

0) 4 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 285.6.
     35% chance of breaking upon contact.
     
1) 27 Arrows (1d4) (+6,+3)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 337.6.
     35% chance of breaking upon contact.
     
2) 4 Arrows (1d4) (+6,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 420.
     35% chance of breaking upon contact.
     
3) 25 Arrows of Frost (1d4) (+6,+8)
     Branded with cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 735.2 vs. creatures not resistant to cold,
     and 420 vs. others.
     35% chance of breaking upon contact.
     
4) 25 Mithril Arrows (3d4) (+2,+5)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 453.2.
     35% chance of breaking upon contact.
     
5) 14 Mithril Arrows (3d4) (+6,+3)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 420.
     35% chance of breaking upon contact.
     
6) 21 Mithril Arrows of Slay Demon (3d4) (+6,+13)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 1023.6 vs. demons, and 584.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
b) 6 Potions of Cure Serious Wounds
c) 9 Potions of Cure Critical Wounds
d) 40 Potions of Cure Critical Wounds
e) 2 Potions of Healing
f) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
h) 3 Potions of Restore Mana
i) 10 Potions of Speed
j) 18 Scrolls of Teleportation {!*}
k) 2 Scrolls of Word of Recall {!r}
l) 2 Scrolls of Recharging
m) 2 Scrolls of Holy Chant
n) 4 Scrolls of *Destruction* {!*}
o) a Ring of Damage (+0,+10)
     Found lying on the floor at 1200 feet (level 24)
     
p) a Ring of the Mouse (+0,-7) <+4, +3>
     Found lying on the floor at 1000 feet (level 20)
     
     +4 dexterity.
     +3 stealth.
     
q) the Amulet of Alirin [+1] <+3>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +3 stealth.
     Provides resistance to poison.
     Prevents paralysis.  
     
r) the Blue Dragon Scale Mail 'Naedenedh' (-2) [12,+27] <+4, +3>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +4 dexterity.
     +3 stealth.
     Provides resistance to acid, lightning, fire, sound.
     Provides protection from blindness.
     Prevents paralysis.  
     
     When aimed, it breathes a cone of lightning with width 20 degrees,
     dealing 150 damage at the source, which your device skill
     increases by 75 per cent.
     Takes 115 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
s) White Dragon Scale Mail of Speed (-2) [14,+19] <+3> (charging)
     Dropped by a young red dragon at 1550 feet (level 31)
     
     +3 speed.
     Provides resistance to cold.
     
t) Full Plate Armour (Dwarven) (-3) [62,+19] <+1, +2, +3>
     Found lying on the floor in a vault at 1950 feet (level 39)
     
     +1 strength.
     +2 constitution.
     +3 infravision.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
u) a Robe of Permanence [2,+11]
     Found lying on the floor at 350 feet (level 7)
     
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
v) the Leather Shield of Imlaque [8,+28] <+1>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 light.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, chaos,
     disenchantment.
     Provides protection from stunning.
     Cannot be harmed by acid.
     
     
w) an Iron Helm of Regeneration [7,+4] {}
     Dropped by Wormtongue, Agent of Saruman at 950 feet (level 19)
     
     Speeds regeneration.  
     
x) a Zweihander (Defender) (3d6) (+16,+15) [+7] <+2>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     With +2 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 138.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       195     50'  Reached level 2
       721    100'  Reached level 3
      1173    250'  Reached level 4
      1426    300'  Reached level 5
      1560    300'  Reached level 6
      1586    300'  Reached level 7
      2042    300'  Reached level 8
      3378    350'  Reached level 9
      4614    100'  Killed Grip, Farmer Maggot's Dog
      4795    150'  Reached level 10
      6400    350'  Reached level 11
      6965    400'  Reached level 12
      7501    500'  Reached level 13
      8282    550'  Killed Lagduf, the Snaga
      8282    550'  Reached level 14
      9619    950'  Killed Wormtongue, Agent of Saruman
      9619    950'  Reached level 15
      9726   1000'  Reached level 16
      9996   1000'  Reached level 17
     10658   1150'  Killed Mughash the Kobold Lord
     10898   1200'  Reached level 18
     11272   1200'  Reached level 19
     11629   1200'  Reached level 20
     11687   1200'  Killed Shagrat, the Orc Captain
     12074   1200'  Killed Bullroarer the Hobbit
     12122   1200'  Killed Golfimbul, the Hill Orc Chief
     12122   1200'  Found the Pair of Leather Boots of Quelvante (LOST)
     12222   1200'  Killed Grishnkh, the Hill Orc
     12290   1200'  Reached level 21
     13267   1200'  Killed Angamait of Umbar
     13305   1200'  Killed Sangahyando of Umbar
     13305   1200'  Reached level 22
     13633   1250'  Killed Lugdush, the Uruk
     13712   1250'  Killed Uglk, the Uruk
     13926   1250'  Reached level 23
     14166   1250'  Killed Gorbag, the Orc Captain
     14676   1550'  Killed Smagol
     14699   1550'  Reached level 24
     15032   1550'  Reached level 25
     15334   1550'  Killed Ulfast, Son of Ulfang
     15335   1550'  Found the Great Axe of Gwillad (LOST)
     15504   1550'  Reached level 26
     15538   1550'  Killed Ufthak of Cirith Ungol
     15617   1550'  Killed Brodda, the Easterling
     17035   1600'  Reached level 27
     17928   1650'  Killed Khm, Son of Mm
     18054   1650'  Found the Amulet of Alirin
     18244   1650'  Found the Metal Lamellar Armour 'Belarch'
     18375      0'  Killed Farmer Maggot
     18783   1650'  Reached level 28
     20236   1700'  Killed Fang, Farmer Maggot's Dog
     20486   1700'  Killed Beorn, the Shape-Changer
     21213   1700'  Killed Ibun, Son of Mm
     22589   1750'  Reached level 29
     25453   1900'  Found the Phial 'Oimborn' (LOST)
     25592   1900'  Reached level 30
     25592   1900'  Reached level 31
     27008   1950'  Reached level 32
     28972   2250'  Killed Ulfang the Black
     29451   2250'  Killed Ulwarth, Son of Ulfang
     30303   2250'  Found the Leather Shield of Imlaque
     32133   2300'  Reached level 33
     32837   2300'  Killed Rogrog the Black Troll
     35221   2300'  Killed Bolg, Son of Azog
     37293   2450'  Found the Scythe 'Eregolo' (LOST)
     37294   2450'  Found the Serpent Ring 'Redenon'
     40920   2500'  Reached level 34
     41079   2500'  Found the Blue Dragon Scale Mail 'Naedenedh'
     41082   2500'  Found the Set of Caestus of Brienach
     41103   2500'  Found the Large Metal Shield of Saeglade
     41525   2500'  Found the Long Bow of Ormoth (LOST)
     41933   2500'  Found the Star of Malenya
     42161   2500'  Found the Broad Axe of Asalduin
     44371   2500'  Reached level 35
     47842   2800'  Reached level 36
     50129   3150'  Killed Ariel, Queen of Air
     50558   3200'  Found the Short Bow 'Glinaur'
     50561   3200'  Found the Pendant 'Avaren'
     50658   3200'  Killed Scatha the Worm


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)

Last edited by Grotug; November 12, 2017 at 16:25.
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