Thread: Sil 1.1.1
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Old January 4, 2013, 13:45   #21
debo
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Quote:
Originally Posted by Scatha View Post
Note we're not claiming that Stun was bad. It was just not very interesting for the complexity. Actually most of us probably knew what it did, so had absorbed the complexity cost -- the benefit will be larger for new players.
What DID it do?!?!?! hahahaha

I used it all the time but wasn't sure what the exact effect was. I really just liked seeing the 'ssssss----' as the enemy's HP bar, that was very sssssatisfying.

I still think momentum is more fun -- chasing damage sides with a heavy-hitter is just as exciting as chasing more '!!!!!!!!!!!!!!' hits as an assassin-type character.
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