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Old December 5, 2013, 06:39   #55
BlueFish
Swordsman
 
Join Date: Aug 2011
Posts: 414
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A few situations I think should gradually become easier after failure, turn by turn: moving in a certain direction while confused, escaping from pits, and escaping from webs.

As it stands, pits present a reasonable possibility of insta-death for low evasion, high protection builds, long before that low evasion and high protection becomes otherwise non-viable. Pits just make the build less fun.
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