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Old April 15, 2014, 04:10   #9
BlueFish
Swordsman
 
Join Date: Aug 2011
Posts: 414
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I'm not actually 100% sure that my fix is appropriate. It may cause no_light to always return false, rather than almost always returning true, as is the current case. no_light is presumably meant to check whether the object being searched/interacted with is lit and visible to the player. no_light may just have to be re-written. As it is, the player's square is theoretically being checked for light, which seems theoretically broken even if it worked as intended.
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