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Old October 25, 2017, 01:25   #21
JEB Davis
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Join Date: Sep 2011
Location: Michigan USA
Age: 54
Posts: 2
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Quote:
Originally Posted by taptap View Post
Remove momentum. Restore the glory of great axes and greatswords! I don't understand why people want to streamline everything else out of existence (moving Sil ever more to a single "best practice" build), but don't want to remove the ability that broke things in the first place.
I agree with this.

Quote:
Originally Posted by Gothmog
1: if you have no torch but have a weapon of Gondolin equipped I want the tiles around you to be turned blue when enemies are near by

2: magma pools (it's Angband they are bound to exist)

3: Utumno artefacts (I also want artefacts to feel more "special")

4: An option to go up Thangoridhrim when you reach the surface (it should have different map generation, new enemies and items to give players an incentive to go up there and maybe rescue Hurin

5: More interesting vaults and the ability to add tiles more easily (especially to the vault palette)
Also massive vaults (bigger than Morgoths throne room) AND vaults that are guranteed to spawn (and take up the whole floor) which will allow custom maps eg Barad Dûr which would be very cool

6: Fissures that bubble with magma at a radius of 1-2 tiles

7: Balrogs get fire breath ability and a ranged whip ability which can disarm

8: Palantir artefact it has 3 charges and will reveal the entire floor, after the 3 charges it will take a point of will when you use it

9: staffs that cause a flood

10: more ominous messages like "you hear a distant howl" an example I have come up with is "you hear growling" or "you hear the crackle of fire" which would mean a Balrog or Dragon are nearby, or "you hear a rumbling laughter" - Morgoth mocking you

11: Morgoth can occasionally set his will against you which will temporarily make enemies attracted to your position or it could slow you down or make you hallucinate
And the original post.
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Last edited by JEB Davis; October 25, 2017 at 01:31.
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