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Old June 16, 2021, 22:24   #9
Estie
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Join Date: Apr 2008
Location: Germany
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I wonder, would it be possible/an arduous task to somehow run the game on each players client, but update the state to the server constantly ? So as to shift the response delay to the server side and reestablish a fluid play.

I assume it would require installing some client software locally.
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