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Old September 12, 2018, 16:53   #39
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,530
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Quote:
Originally Posted by Quirk View Post
I'm short on time to expand on this, but I think it would be very difficult to start designing a new game today and intend to end up with Angband. And yet, Angband has elements that work; I just don't think they're the bits most game designers would throw away, I think these bits are thrown away for good reasons.
Indeed much of crawl's design philosophy is based around designs flaws or perceived design flaws in angband. It even contains a bunch of items and spells which are rebalanced versions of angband mechanics.
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