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Old August 1, 2019, 15:56   #318
Diego Gonzalez
Apprentice
 
Join Date: May 2007
Posts: 61
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Quote:
Originally Posted by Pete Mack View Post
Fair enough. Running, resting and digging near a vault. They all share the same issue: multiple turns in a single command. Running is the one most used, and digging the one most likely to be slowed by monsters.
The amount of visible subwindows (monsters, objetcs) also affects the performance of running. Sometimes too many redraws is a problem. Perhaps this was solved long ago with an optimization. I don't remember.
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