Firstly: thanks, this means a lot. You've inspired me to get out of bed and get back to trying to get forges to spawn reliably at depths 100, 300, 500, 700 and 900 as a first step to improving smithing.
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Originally Posted by Bucephalus
Changes to stealth: I'm OK with this. Early game Sil is pitiless, and makes getting certain builds off the ground (smiths, archers) essentially a gamble. Nobody wakes up in the morning and says, "Today I think I'd like to fight nine wolves at once. Heck, I'll even do naked!".
Whether or not this is the "right" solution for early game, I think it was broken, and I think you've fixed it.
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This was almost a little accidental. I was trying to improve stealth a bit, but much of the feedback I was getting was from people having it fall apart from them later on. I considered undoing it. Now I'll keep it.
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Originally Posted by Bucephalus
Impale: YES. Prereqs make for an interesting choice. Polearms and greatswords, truly Sil's bastard weapons, have been redeemed by this, IMO. One obvious question: If I can hit a guy two squares away if there's another guy between us, why can't I do that when there isn't?
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Oooh. In the place where "you attack the air", maybe I could check one step further if you have a polearm or greatsword and see if you can reach.
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Originally Posted by Bucephalus
Whirlwind: Looks good on paper. Of course the reason nobody took this is because the only circumstances where it was viable were also character-endingly untenable, utterly avoidable, and obviated by herbs of rage.
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This may even be too good, but if it is I'll try to find some trade-off. Fall-backs I've considered are stopping the first time you score a hit, and decreasing your evasion slightly.
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Originally Posted by Bucephalus
Knock Back: I always felt this was underrated. Not sure how I feel about this.
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Going to keep it where Throwing Mastery was, now, and see if it gets more popular as something easily accessible early on without prereqs. It does make for a different play experience and that's valuable.
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Originally Posted by Bucephalus
In summary, and with all due respect to half (who turned my favorite roguelike into something arguably better), these changes have me questioning how I could go back to vanilla, and that's if you were to stop now. Please keep it up.
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Right! On with smithing.