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Old February 13, 2017, 21:33   #45
Derakon
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Quote:
Originally Posted by Egavactip View Post
Everything is junk if it doesn't help you. Magic books are junk if I am a fighter. Much of the gear that you find will become junk before your game is over.

That is not a valid counter-argument.
Your statement is certainly true, but somehow there's something...almost offensive, I guess? about the game generating an item that would be completely awesome for somebody else. Items that are "bad, therefore junk" (straight downgrades of items you already have) are just a fact of life for a difficult-to-balance loot system, but items that are "good, but not for you, therefore junk" are more irritating.

Quote:
Reasons to have stuff like that include more class specialization and more variety.
See now, these are things that I can get behind. Can we accomplish this without creating class-specific gear?
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