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Old April 18, 2017, 21:13   #1
captnamazing
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Join Date: Mar 2017
Posts: 31
captnamazing is on a distinguished road
Advice on Character Progression please :)

Hey guys!

I currently have a Fingolfin Elf who looks pretty promising.

The current question I am mostly asking is how I should spend my current xp pool and the archetypal direction you would recommend I take.

I have gotten a lot of heavy armor, so I went hard into that... I traded some +0, 1d2 greaves for the boots of Irime for the dex sustain and immunity to acid damage.

I've been using light weapons with finesse and switching between the gondolin/doriath to dispatch my foes... but since I finally ID'd this great axe and found it to be Hador's House it gives me a new style.

Please help this little elf go on strong!

Code:
  [Sil 1.3.0 Character Dump]

 Name   Hanatheb      Age      979       Str   3
 Sex    Male          Height   6'6       Dex   3
 Race   Noldor        Weight   170       Con   5
 House  Fingolfin                        Gra   3

 Game Turn    9,994   Melee   (+6,4d8)   Melee        6 = 10  +3  -7
 Exp Pool     3,146   Bows    (+3,1d8)   Archery      3 =  2  +3  -3  +1
 Total Exp   21,046   Armor  [+9,9-25]   Evasion      9 = 10  +3  -4
 Burden       153.9                      Stealth     -1 =  0  +3  -4
 Max Burden   172.8   Health     49:49   Perception   7 =  4  +3
 Depth         500'   Voice      34:34   Will        10 =  6  +3      +1
 Min Depth     450'                      Smithing     5 =  0  +3  +2
 Light Radius     3                      Song         3 =  0  +3

 You are one of several children of a warrior from the house of
 Fingolfin. You have light green eyes, straight black hair, and a fair
 complexion.





  [Equipment]

a) a Great Axe of Hador's House (-4,4d5) 10.0 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) an Adamant Ring of Protection [+0,1d2]
d) an Adamant Ring of Protection [+0,1d2]
e) a Ruby Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (5602 turns) {special}
g) a Hauberk of Protection (-2) [-4,2d6]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
l) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
m) 97 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 22 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Pale Herbs of Rage
b) a Wrinkled Herb of Sustenance
c) a Piece of Dark Bread
d) 4 Fragments of Lembas
e) 5 Dark Potions of Clarity
f) a Sparkling Potion of Healing
g) 6 Grey Potions of Slow Poison
h) 4 Shimmering Potions of Quickness
i) a Bright Orange Potion of Strength
j) a Green Potion of Dexterity
k) 8 Murky Brown Potions
l) a Yew Staff of Light (used 1 time)
m) a Yew Staff of Light
n) a Walnut Staff of Foes (used 1 time)
o) an Ebony Staff of Self Knowledge (used 4 times)
p) an Elm Staff of Recharging
q) a Rosewood Staff (used 1 time) {tried}
r) 3 Wooden Torches (2000 turns)
s) a Longsword of Gondolin (+0,2d5) [+1] 3.0 lb
   It slays orcs and trolls.  
t) a Longsword (+1,2d6) [+1] 3.5 lb
u) a Bastard Sword of Doriath (-2,3d3) [+1] 3.5 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
v) 11 Throwing Axes (+0,2d4) 16.5 lb
   It can be thrown effectively (9 squares).  
w) a Shovel (-3,2d3) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Hanatheb of the Noldor
Entered Angband on 17 Apr 2017

   Turn     Depth   Note

      5     50 ft   (Dodging)
  2,430    200 ft   Encountered Gorgol, the Butcher
  2,460    200 ft   Slew Gorgol, the Butcher
  3,353    250 ft   (Careful Shot)
  3,789    250 ft   (Finesse)
  5,016    350 ft   (Hardiness)
  6,999    400 ft   (Crowd Fighting)
  6,999    400 ft   (Heavy Armour Use)
  7,405    400 ft   Encountered Othrod, the Orc Lord
  7,633    400 ft   Slew Othrod, the Orc Lord
  7,638    400 ft   Found The Pair of Boots of Irime

Abilities:
Finesse
Follow Through (Hador's Axe)
Careful Shot
Dodging
Crowd Fighting
Heavy Armor Use
Hardiness 


  ['Score' 010090006]
PS - sorry, this is the first dump i've ever made. Not sure how to make it look good in the code box.

Last edited by Nick; April 18, 2017 at 23:12.
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