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Old May 9, 2019, 00:56   #6
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 326
Quirk is on a distinguished road
Quote:
Originally Posted by Destragon View Post
The weird thing though is that the +1 is displayed even when you're not carrying a bow. Even during the character creation screen.
That looks like a bug, and on inspection, yes, while axes and swords check you're carrying them to give you the bonus, it appears the bow bonus appears on archery whether you have a bow equipped or not. Of course as you can only equip bows in the bow slot it's a bit of a cosmetic bug. I'll try to get it fixed for the next release.

Quote:
Originally Posted by Destragon View Post
Wait, does that mean that when a dwarf carries an axe as main weapon (or an elf a sword in the old versions), that they are suddenly slightly more accurate at throwing stuff because they got a general +1 to their melee skill for holding an axe (or sword)?
Hmm, you made me curious enough to check. The short answer is yes. The more intriguing thing is that it appears that throwing a weapon you are holding has always counted its bonus (with proficiency) twice. In Sil 1.3 with an elf with sword proficiency, when you throw daggers you gain +2 to accuracy - double the +1 blade bonus. There is also of course a -5 for throwing a non-throwing weapons.

Quote:
Originally Posted by Destragon View Post
This also makes me think that maybe affinities/masteries should be highlighted in the character screen? Maybe they should be in yellow or something.
Maybe. They're quite low-key effect-wise compared to many other things and I think it would take quite a bit of screen real estate to make it apparent what was going on.

Quote:
Originally Posted by Destragon View Post
I think the question is just if you really get anything out of it compared to just dumping the xp straight into the melee skill. I haven't yet won a game as an archer (or as any other kind of character), but in my 800ft run Versatility would have been a net loss in xp, unless I'm missing something here. I guess you should just not take that many archery abilities if you want to go for Versatility? They are all so good looking though.
Well, if you have 20 points in Archery and nothing in Melee, it would cost you 5500 XP to raise your Melee by 10 by buying points, and maybe 3K from buying Versatility. If you're spending all your XP on Archery abilities instead of Archery skill and have quite low Archery skill the calculation may be different.

Quote:
Originally Posted by Destragon View Post
Something to encourage this half-melee, half-ranged playstyle. Maybe not a good idea because that build would be locked out of all melee abilities (because otherwise Versatility would have been a waste).
I don't particularly want to encourage that playstyle. Archery is useful for most melee characters as is. Having Versatility and Point Blank both seems a bit much, but it's been like that since forever, some people use one, some use the other, some use both. On top of that, adding useful but non-broken archery skills is hard, so...

Quote:
Originally Posted by Destragon View Post
Have you considered making it so that a player who starts out with X amount of archery skill, or more archery skill than melee skill, automatically starts off with a crappy bow (slightly worse than a short bow I suppose) and a handfull arrows? Their curved sword should probably be replaced with a dagger in that case then though.
I've actually considered this for elves in general and Sindar Falathrim in particular. I would prefer starting gear that suggested a traveller arriving in Angband with intent. Elves would maybe get a short sword, Falathrim a dagger and more arrows. This is weaker for melee characters than starting with a curved sword though, and I'm a bit nervous about making the early game overly difficult again having toned things down from the relative brutality of 1.3.
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