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Old September 25, 2015, 11:52   #53
Mikko Lehtinen
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I just wanted to add that it's super exciting to witness this kind of planning for Vanilla. My goals in HoM have been largely similar, but implementation ideas in this thread seem to be very different from mine, at some places directly opposed to where I went with the same goals (especially the role of perception checks). Fun! That might mean lots of things for me to steal in the future.

Antoine's ideas are very interesting, too: again the same goals, different implementation.

I'd advice implementing ideas fast and trying them out in actual play. It took a lot of iteration until I was satisfied with Mist's dungeon features.

Last edited by Mikko Lehtinen; September 25, 2015 at 11:58.
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