View Single Post
Old June 1, 2009, 14:51   #43
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
geoff_tewierik is on a distinguished road
Then again deaths just occur because you don't have enough get of jail cards like this effort tonight.

Fire hounds burned all my ?WoR and I was trudging my way back up from 1100', with no ?id, and I'd just tried on a new " which turned out to be cursed Infra, so my "SlowDigest was wasted, and running into orc hordes with no backwards paths except that which leads to a hydra, and only one remaining ?phase. Spewing really, as I'd scored two Resistance items which I hadn't Id'd.

Oh well, shit happens.

Code:
  [Angband 3.1.1 dev (r1419) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             64   STR:     17  +1  +5  +1  18/60
 Race   Dunadan      Height          81   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         180   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social   Respected   DEX:     17  +2  +2  +0  18/30
 HP     -2/262       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     11  +2  -1  +0     12


 Level               21   Armor    [30,+22]     Saving Throw         45%
 Cur Exp          10390   Fight     (+1,+3)     Stealth             Fair
 Max Exp          10390   Melee    (+4,+11)     Fighting          Heroic
 Adv Exp          12240   Shoot     (+6,+8)     Shooting          Superb
 MaxDepth   1100' (L22)   Blows      4/turn     Disarming            50%
 Turns            98942   Shots      2/turn     Magic Device   Very Good
 Gold              3113   Infra      -20 ft     Perception       1 in 35
 Burden       184.6 lbs   Speed          -1     Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:........+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The Hill orc hits you.
> The 3-headed hydra bites you.
> You die.

Killed by a 3-headed hydra.

  [Character Equipment]

a) a Main Gauche (1d5) (+3,+8)
     Combat info:
     4 blows/round.
     Average damage/hit: 14.2.
     
b) a Short Bow of Extra Shots (x2) (+5,+8) (+1)
     +1 shooting speed.
     
c) (nothing)
d) a Silver Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) an Amber Amulet of Infravision (-2) {cursed}
     Cursed.
     -2 infravision.
     
f) a Lantern of Brightness (13367 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Partial Plate Armour (-3) [22,+3]
h) a Cloak [1,+0]
i) a Wicker Shield of Resistance [2,+6]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) (nothing)
k) a Set of Gauntlets of Free Action [3,+8]
     Prevents paralysis.
     
l) a Pair of Leather Boots [2,+3]


  [Character Inventory]

a) 4 Pungent Potions of Cure Serious Wounds
     
b) a Coagulated Crimson Potion of Cure Critical Wounds
     
c) a Green Potion of Berserk Strength
d) 2 Scrolls titled "voc contum" of Phase Door
e) 2 Pewter Rods of Treasure Location
f) 2 Rusty Wands of Magic Missile (28 charges)
     
g) 2 Gold Wands of Stinking Cloud (19 charges)
     
h) a Chromium Wand of Confuse Monster (15 charges)
     
i) 2 Willow Staves of Slow Monsters (20 charges)
     
j) a Spruce Staff of Starlight (9 charges)
     
k) an Azurite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
l) Soft Leather Armour of Resistance [4,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Main Gauche (1d5) (+4,+6)
     Combat info:
     4 blows/round.
     Average damage/hit: 12.2.
     
n) a Rapier (1d6) (+3,+5)
     Combat info:
     4 blows/round.
     Average damage/hit: 11.7.
     
o) a Rapier (1d6) (+6,+1)
     Combat info:
     4 blows/round.
     Average damage/hit: 7.6.
     
p) a Short Sword (1d7) (+3,+5)
     Combat info:
     3 blows/round.
     Average damage/hit: 12.3.
     
q) a Cutlass (1d8) (+4,+5)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.9.
     
r) a Battle Axe (2d8) (+3,+6)
     Combat info:
     2 blows/round.
     Average damage/hit: 18.8.
     
s) a Ball-and-Chain of Venom (2d4) (+6,+5)
     Branded with venom.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 24.1 vs. creatures not resistant to poison, 
     and 13.6 vs. others.
     
t) a Flail (2d6) (+6,+2)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.5.
     
u) a Maul (4d4) (+3,+2)
     Combat info:
     2 blows/round.
     Average damage/hit: 15.8.
     
v) a Short Bow of Extra Shots (x2) (+8,+7) (+1)
     +1 shooting speed.
     
w) 20 Arrows (1d4) (+5,+3)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 27.2.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       591      0'    1   Killed Farmer Maggot
      6174    200'    2   Reached level 2
      6465    200'    3   Reached level 3
      6716    250'    4   Reached level 4
      9930    350'    5   Reached level 5
     10901    350'    6   Reached level 6
     11634    350'    7   Reached level 7
     17084    350'    8   Reached level 8
     17826    400'    9   Reached level 9
     20118    400'    9   Killed Bullroarer the Hobbit
     20380    400'   10   Reached level 10
     37668    550'   10   Killed Grip, Farmer Maggot's dog
     39704    600'   10   Killed Wormtongue, Agent of Saruman
     39704    600'   11   Reached level 11
     47289    650'   12   Reached level 12
     53333    700'   13   Reached level 13
     56441    700'   14   Reached level 14
     61271    700'   14   Killed Orfax, Son of Boldor
     63916    700'   15   Reached level 15
     71018    900'   16   Reached level 16
     76563    950'   17   Reached level 17
     77113    950'   18   Reached level 18
     80667    950'   19   Reached level 19
     83711    950'   20   Reached level 20
     95854    900'   21   Reached level 21
     98185   1100'   21   Killed Ufthak of Cirith Ungol


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
geoff_tewierik is offline   Reply With Quote