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Old June 7, 2009, 10:28   #49
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
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OMG! Pike's still alive!

Amazing the difference Telepathy can make. Found the Blessed main gauche early on and it's been invaluable, combined with the -detDoors/Stairs I've managed to get down quicker than normal. Beaked Axe of Hurin is swapped in when actually in combat, but zooming down the levels the gauche is the main item.

Just picked up Permanence which came with rPoi, so that's handy. Looks like I have everything I need to keep on diving. Swapped in the Agility gloves over Paurnen, as it gives me an extra swing with Hurin.

I just got caught out by a Knight Templar @2050 who smacked me around, and meant I couldn't get into a small diagonal vault for the goodies. My escaping tricks were all wiped out trying to deal him enough damage but keeping alive to raid the vault. And the vault was tasty too, had one !Str plus four others not id'd yet. plenty of un'id'd rods too. Oh well, maybe next time.

Nothings available back in town apart from _Tel and ?Phase. Haven't seen -TelOth yet in the game.

Something I just noticed regarding Hurin. Does the Berserker rage act the same as the !Berserk? I.e. will my AC drop when it's activated?

Cheers,

GT

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             55   STR:     18  +1  +5  +2  18/80
 Race   Dunadan      Height          79   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         181   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social     Unknown   DEX:     17  +2  +2  +5  18/80
 HP     344/344      Maximize         Y   CON:     15  +3  +2  +2  18/40
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               25   Armor    [18,+63]     Saving Throw         49%
 Cur Exp          28755   Fight    (+7,+17)     Stealth             Fair
 Max Exp          28755   Melee   (+19,+32)     Fighting          Heroic
 Adv Exp          31500   Shoot    (+11,+5)     Shooting          Heroic
 MaxDepth   2050' (L41)   Blows      3/turn     Disarming            56%
 Turns           157591   Shots      1/turn     Magic Device   Very Good
 Gold              1017   Infra        0 ft     Perception       1 in 35
 Burden       134.6 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


 Acid:+.....+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:+............ S.Dig:....+........
Blind:............. Feath:...........+.

PLite:+........+... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 81 to 160 turns to recharge.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
     creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
     
     Radius 1 light.
b) a Long Bow (x3) (+4,+5)
c) a Granite Ring of Free Action
     Prevents paralysis.
     
d) a Malachite Ring of Damage (+0,+9)
e) a Dragon Tooth Amulet of Slow Digestion
     Slows your metabolism.
     
f) a Lantern (10741 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe of Permanence [2,+27]
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
     
h) (nothing)
i) a Leather Shield [6,+4]
j) an Iron Helm of Light [5,+12]
     Provides resistance to light.
     
     Radius 1 light.
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5)
     +5 dexterity.
     
l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
     Feather Falling.
     


  [Character Inventory]

a) 8 Rations of Food
     
b) 5 Flasks of oil
     
c) 19 Dark Blue Potions of Cure Serious Wounds
     
d) 21 Red Speckled Potions of Cure Critical Wounds
     
e) 25 Scrolls titled "collus cundo" of Phase Door
f) 5 Scrolls titled "dus ilvado" of Word of Recall
g) a Rusty Rod of Door/Stair Location
h) 2 Copper Rods of Trap Location
i) a Steel-Plated Rod of Lightning Bolts
j) a Zinc Wand of Fire Bolts (4 charges)
     
k) a Platinum Wand of Lightning Balls (8 charges)
     
l) a Willow Staff of Curing (4 charges)
     
m) 2 Ashen Staves of Teleportation (14 charges)
     
n) a Cottonwood Staff of Identify (2 charges)
     
o) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
     +2 wisdom.
     Blessed by the gods.
     Grants telepathy.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 25.3.
     
p) 30 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Scroll titled "osilicat emo" of *Destruction*
b) a Copper Rod of Trap Location
c) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     
d) 20 Bolts of Frost (1d5) (+4,+6)
     Branded with frost.
     Cannot be harmed by cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5834    150'    2   Reached level 2
      8717    200'    2   Killed Fang, Farmer Maggot's dog
      8717    200'    3   Reached level 3
     10117    250'    4   Reached level 4
     14607    250'    5   Reached level 5
     16899    350'    6   Reached level 6
     27122    400'    7   Reached level 7
     27573    400'    8   Reached level 8
     27824    400'    9   Reached level 9
     30280    400'    9   Killed Mughash the Kobold Lord
     30280    400'   10   Reached level 10
     39337    450'   11   Reached level 11
     43922    450'   11   Killed Grip, Farmer Maggot's dog
     49343    450'   11   Killed Smeagol
     51702    500'   12   Reached level 12
     63275    700'   13   Reached level 13
     64606    700'   14   Reached level 14
     70241    750'   15   Reached level 15
     81572    950'   15   Killed Wormtongue, Agent of Saruman
     81592    950'   15   Found The Beaked Axe of Hurin
     84690    950'   16   Reached level 16
     86021    950'   17   Reached level 17
     92710    950'   18   Reached level 18
     97462   1050'   19   Reached level 19
    106771   1350'   20   Reached level 20
    120628   1400'   20   Found The Set of Gauntlets 'Paurnen'
    121724   1450'   21   Reached level 21
    129667   1800'   22   Reached level 22
    137349   1950'   23   Reached level 23
    143489   2050'   24   Reached level 24
    148852   2050'   25   Reached level 25


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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