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Old December 29, 2017, 09:38   #16
Zikke
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Join Date: Jun 2008
Location: Los Angeles
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This may be asking too much of the game engine, but it would be neat to have an illusion "school" (like in D&D) that would let @ summon distractions to have monsters chase something for a few turns, or to have monsters roll a chance to target the copy for each attack roll.

This is how I played my sorcerer in D&D and found it very exciting trying to figure out encounters without just picking "do I pick blast spell #1 or blast spell #2?"

edit: Or to conjure an illusion that a creature's hands are on fire and it might drop it's weapon, or that the player turns invisible for a few turns. Such possibilities!
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