Thread: feature/monster
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Old December 12, 2018, 01:24   #4
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Originally Posted by Pete Mack View Post
Always keep in mind that a fully balanced game is a recipe for grinding. It is the imbalances that make for interesting game economy.
I would argue instead that a game that requires grinding is imbalanced against the player. But more generally, the game needs to give the player opportunities to succeed. As a game designer, it's easy to get into the mindset of "monsters should be smart, they should be able to counter the player's tactics", but what you really want is for monsters to be fun. Smart monsters is (potentially) one avenue to fun, but it isn't historically one that Angband has relied on.
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