Thread: feature/monster
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Old December 12, 2018, 21:41   #10
Join Date: Feb 2018
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Originally Posted by Nick View Post
My feeling, in fact, is that the design of the monster list is something better not left to randomness.
I agree that randomising monster characeristics is probably unnecessarily difficult to get right. However, Angband has a huge monster list. In principle not all monsters have to be allowed to spawn in any given playthrough. If only, say, half the monsters could be generated, this might add variety between games. Alternatively, some monsters (or monster groups) could be assigned a "very common" flag during game generation. For instance, you might end up with three times as many ancient dragons, in which case suddenly Slay Dragon might actually be useful... just don't triple the number of hounds, please.
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