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Old June 20, 2010, 17:22   #1
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Reduce variance on dispel* spells

The priest's Dispel Undead and Dispel Evil spells deal 1d(clvl * 3) damage. Could we maybe make that 3d(clvl) instead? 1dX damage has incredibly high variance which means there's good odds that the spell will deal basically no damage.

I always hated D&D's 1d20 rolls too...flat distributions are a pain.
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