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Old March 27, 2020, 01:16   #67
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Originally Posted by DavidMedley View Post
Is there an easy way to specify KILL_WALL to be adjacent only?
I think you probably want the project_touch() function in effects.c.

I don't see anything obviously wrong with your effect handler; I'm guessing the most likely source of problems is whether py_attack_real() plays nicely with being called in this way.
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