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Old June 25, 2018, 11:39   #25
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,741
wobbly is on a distinguished road
I think my preference for a status effect system would be 2 tier. Full debuff on failed save, a minor 1-3 turn debuff with save and only appropriate enemies immune. So if a sleep staff fails their speed would drop a little for a couple of turns. Try & reduce the punishment for failing. Maybe things are less likely to cast disorientated (minor confuse).

Well seems I have a loose plan of:

1. Monster list & arising issues
2. O-items and spell list
3. O-combat mechanics
4. Get feedback on what's missing for an O-like feel

Somewhere in there I'll look at status effects & there's plenty of cleanup work missing in that list.

Last edited by wobbly; June 25, 2018 at 11:52.
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