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Old August 23, 2019, 03:32   #3
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Thanks. I recognize it's pretty far out from what folks around here mostly play, but I felt that out of the various genres I'm interested in, this is one where there's relatively little competition -- or, to put it another way, I don't need to make games in other genres because other people are already doing it for me.

Today I taught my AI ships the basics of not running into things. They used to just make a beeline for the player's ship and ram into it, which is...rarely realistic, and not very fun to deal with as being rammed greatly reduces your ability to maneuver. The new behavior clearly still needs some work, but it's a start:
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