Major changes are:
1.2
- chasms
- many monsters gained abilities (orc warriors have charge, cat warriors have exchange places, etc.)
- Morgoth has 2 songs that he uses against you that basically require you to have ~28 effective will vs. slowing (so lotsa will or multiple sources of FA)
- trap placement is 1000x more annoying
1.3
- the early game was changed up completely (new monsters)
- higher chances of finding better items at depth
Somewhere in there, song of sharpness was heavily nerfed also. Weapon sharpness brand stays the same.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
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