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Old September 4, 2011, 15:32   #2
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,927
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Quote:
Originally Posted by bulian View Post
I realized at some point that gains above 18 are somewhat random and typically > "10". So, if Con is at 17 and the player drinks 2 !Toughness, the first potion will bring him to 18 and the second potion may bring him somewhere between 18/10 and 18/30. Let's say the first brings the player to 18/25. Drinking another !Toughness again results in a random gain.
This is a known issue. It can be mitigate somewhat by removing the random gain and replacing it with +10 after 18. There's still some problems as certain values (say 18/50 dex) are more useful than others. The random gain after 18 was put in to add some flavor. However, I'm not so certain it's worth it.
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