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Old December 2, 2016, 19:58   #34
fizzix
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Join Date: Aug 2009
Location: Madison, Wisconsin, US
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Quote:
Originally Posted by Derakon View Post
This sounds like a vote for scaling object power valuations based on how common the power is. Speed wouldn't be considered an especially valuable power if 50% of items had speed, for example.
Sure that's one approach, but that doesn't fit Nick's model of first populate the dungeon with terrain and monsters, and then decide item power based off of only that information. You're including another variable.

I would agree that we need this extra variable, whatever it is, which was the point of my post.
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