Thread: Smithing Time!
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Old January 21, 2020, 11:13   #15
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 340
Quirk is on a distinguished road
In general, by the first forge, you don't have much in the way of armour or equipment. Armoursmith can greatly improve your survivability for the next few levels as protection matters a lot early on, and just getting the basics of armour, helm, boots, gloves and shield sorted out is a big deal. Archers gain a lot from Weaponsmith by having a good bow and a way to boost arrow supplies. Jeweller is a slightly longer-term play - it gives you items you're unlikely to find for quite a while.
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