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Old April 10, 2009, 01:07   #4
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
Reminder to oneself, don't play Angband tired.

Stupid Helm, fucking stupid helm!!!

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             39   STR:  18/83  +2  -1  +6 18/153
 Race   Dwarf        Height          50   INT:  18/48  -3  -3  -5     12
 Class  Priest       Weight         144   WIS:  18/79  +2  +3  +1 18/139
 Title  Canon        Social  Role model   DEX:     11  -2  -1  +0      8
 HP     420/420      Maximize         Y   CON:  18/80  +2  +0  +0 18/100
 SP     175/182                           CHR:  18/75  -3  +2  +2  18/85


 Level               35   Armor    [31,+76]     Saving Throw         93%
 Cur Exp         494869   Fight   (+16,+19)     Stealth             Fair
 Max Exp         494869   Melee   (+28,+25)     Fighting          Superb
 Adv Exp         630000   Shoot   (+33,+14)     Shooting       Excellent
 MaxDepth   1800' (L36)   Blows      3/turn     Disarming            47%
 Turns          3902407   Shots      1/turn     Magic Device      Superb
 Gold            746528   Infra       50 ft     Perception       1 in 49
 Burden       124.0 lbs   Speed           7     Searching            -2%

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


 Acid:..+...+.+.... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+...... Shard:......+......
 Cold:......+...... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:.........+... Chaos:.......+.....
 Lite:..........+.. Disen:.............
 Dark:+............ S.Dig:.............
Blind:............+ Feath:.............

PLite:+.........+.. Aggrv:.........+...
Regen:+............ Stea.:.......+.....
Telep:............. Sear.:.........+...
Invis:+........+... Infra:............+
FrAct:+........++.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Whip of Gondolin (1d3) (+12,+6)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 31 against orcs, 31 against
     trolls, 31 against dragons, 31 against demons, and 27 against
     normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+17,+14) (+1)
     +1 shooting power.
c) a Sapphire Ring of Acid [+13]
     Provides resistance to acid.
     Cannot be harmed by acid.
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
d) a Turquoise Ring of Strength (+4)
     +4 strength.
     Sustains strength.
e) an Adamant Amulet of Wisdom (+6)
     +6 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Aman [3,+22] (+1 stealth)
     +1 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resist Acid [6,+8]
     Provides resistance to acid.
     Cannot be harmed by acid.
j) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
     Heavily cursed.
     -5 intelligence, wisdom, searching.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
l) a Pair of Leather Boots of Speed [2,-2] (+7)
     +7 speed.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
f) 21 Magenta Potions of Cure Critical Wounds
g) a Tangerine Potion of Healing
h) 11 Copper Speckled Potions of Speed
i) a Lead-Plated Rod of Recall (charging)
     Cannot be harmed by electricity.
j) an Ivory Staff of Identify (8 charges)
k) 2 Bolts of Slay Evil (1d5) (+8,+12)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 290 against
     evil creatures, and 145 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Violet Speckled Potions of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
f) 2 Orange Speckled Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
g) 2 Clear Potions of Restore Life Levels
     When ingested, it restores your experience.
h) 2 Scrolls titled "mus ascono" of *Enchant Weapon*
     When read, it attempts to magically enhance a weapon both to-hit a
     nd to-dam.
i) a Scroll titled "co nio his" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
j) a Brass Wand of Annihilation (2 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it drains up to 250 hit points of life from a target c
     reature.
k) an Aspen Staff of *Destruction* (2 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
l) a Runed Staff of Banishment (3 charges)
     When used, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, objects, traps, doors, stairs, r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)

     dPrevents paralysis.
     
s) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it creates an acid bolt with damage 5d8.
     It takes 5 turns to recharge after use.
t) 10 Bolts of Flame (1d5) (+7,+5)
     Cannot be harmed by fire.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 330 against
     fire-vulnerable creatures, and 110 against normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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