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Old May 3, 2009, 15:59   #5
bebo
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Join Date: Jan 2009
Location: Milan, Italy
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Thanks for the help.

I think i night be able to tackle sauron&morgoth - at clvl 42!!! - with my current kit, although my low damage output worries me, not to mention the lack of sustains.... Is this even feasible?

PS - the last remaining 20 points of CON don't seem to increase my HP when i add them via other items - is this intentional or a bug?

Code:
  [Angband 3.1.1 dev (r1359) Character Dump]

 Name   Raziel                                   Self  RB  CB  EB   Best
 Sex    Male         Age            102   STR! 18/100  +1  +2 +15 18/***
 Race   High-Elf     Height          79   INT:  18/60  +3  +2  +5 18/160
 Class  Ranger       Weight         183   WIS:  18/50  -1  +0  +7 18/110
 Title  Ranger       Social  Role model   DEX! 18/100  +3  +1  +8 18/***
 HP     729/852      Maximize         Y   CON:  18/70  +1  +1 +11 18/200
 SP     276/276                           Chr:  18/40  +5  +1  +7 18/170 18/155


 Level               42   Armor   [31,+134]     Saving Throw         98%
 Cur Exp        3884647   Fight   (+55,+47)     Stealth           Superb
 Max Exp        3884647   Melee   (+64,+65)     Fighting          Heroic
 Adv Exp        4140000   Shoot   (+75,+22)     Shooting       Legendary
 MaxDepth   4900' (L98)   Blows      5/turn     Disarming            87%
 Turns           493877   Shots      4/turn     Magic Device   Legendary
 Gold            848442   Infra       40 ft     Perception       1 in 10
 Burden       262.1 lbs   Speed          29     Searching            37%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......+.*.+.. Confu:.........+...
 Elec:+..*..+...... Sound:........+....
 Fire:+...+.+...... Shard:......+......
 Cold:......+...... Nexus:......+....+.
 Pois:...++........ Nethr:.......+.....
 Fear:+...+...+.... Chaos:........+....
 Lite:............+ Disen:.+...........
 Dark:+..+......... S.Dig:...+.........
Blind:.........+... Feath:...+.........

PLite:............. Aggrv:.............
Regen:...+......... Stea.:.+.....+.....
Telep:...+......... Sear.:.........+...
Invis:...+.+...+..+ Infra:............+
FrAct:...+....+.+.. Tunn.:.............
HLife:...+......... Speed:.++++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Two-Handed Great Flail 'Thunderfist' (4d6) (+9,+18) (+4)
     +4 strength, constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/round: 102.6 vs. animals, 119.4 vs. orcs, 119.4 vs.
     trolls, 119.4 vs. creatures not resistant to electricity, 119.4
     vs. creatures not resistant to fire, and 85.8 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) an Onyx Ring of Speed (+11)
     +11 speed.
     
d) The Ring of Power 'Vilya' (+10,+10) (+3) {!!}
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it heals 1000 hit points.
     Takes 747 to 1110 turns to recharge at your current speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 740 turns to recharge at your current speed.
     
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you.
     Takes 188 to 370 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+19] (+2 stealth)
     +2 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 207 to 407 turns to recharge at your current speed.
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!}
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it fires a magical arrow with damage 150.
     Takes 114 to 222 turns to recharge at your current speed.
     
l) The Pair of Leather Boots of Feanor [2,+20] (+15) {!!}
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 740 turns to recharge at your current speed.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 18 Clotted Red Potions of Cure Critical Wounds
     
j) 2 Scrolls titled "omptium" of *Destruction* {!*}
k) 12 Runed Rods of Treasure Location {@z1!!}
l) a Bronze Rod of Healing (charging) {!!}
     Cannot be harmed by electricity.
     
m) 7 Mithril Rods of Teleport Other {!!}
n) 3 Lead Rods of Recall {!*}
     Cannot be harmed by electricity.
     
o) 3 Cedar Staves of *Destruction* (9 charges) {!*}
     
p) 4 Teak Staves of Mapping (20 charges)
     
q) 3 Golden Staves of Banishment (4 charges) {!*}
     
r) 2 Elm Staves of Teleportation (9 charges) {!*}
     
s) 4 Locust Staves of Speed (9 charges) {!*}
     
t) 23 Arrows of Slay Evil (1d4) (+10,+13)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 238.5 vs. evil creatures, and 119.2 vs.
     others.
     35% chance of breaking upon contact.
     
u) 18 Seeker Arrows (4d4) (+7,+7)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 124.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Yellow Potions of Healing {!*}
     
b) 5 White Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
c) a Silver Speckled Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
d) The Ring of Tulkas (+4) {!!}
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 558 to 1110 turns to recharge at your current speed.
     
e) a Mithril Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Amulet of Ingwe (+3) {!!}
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 188 to 370 turns to recharge at your current speed.
     
g) The Palantir of Westernesse (+2) {!!}
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     Drains experience.
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 188 to 370 turns to recharge at your current speed.
     
     Radius 3 light.
h) Chaos Dragon Scale Mail (-2) [30,+17] {!!}
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe chaos or disenchantment f
     or 220 damage.
     Takes 1113 to 2220 turns to recharge at your current speed.
     
i) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Cloak of Thingol [1,+18] (+3) {!!}
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it tries to recharge a wand or staff, destroying t
     he wand or staff on failure.
     Takes 259 turns to recharge at your current speed.
     
l) a Leather Shield of Preservation [6,+27]
     Provides resistance to blindness, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
     
m) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
o) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     
     Combat info:
     5 blows/round.
     Average damage/round: 98.1 vs. evil creatures, 112.2 vs. demons, 
     112.2 vs. trolls, 140.4 vs. dragons, and 83.9 vs. others.
     
q) an Executioner's Sword (Defender) (4d5) (+12,+18) [+8] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 83.
     
r) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {!!}
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Grants telepathy.
     
     When activated, it drains up to 120 hit points of life from a targ
     et creature.
     Takes 148 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/round: 82.9 vs. dragons, and 66.8 vs. others.
     
s) a Glaive of Extra Attacks (2d6) (+15,+17) (+2)
     +2 attack speed.
     
     Combat info:
     7 blows/round.
     Average damage/round: 75.1.
     
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 107 vs. evil creatures, 123.8 vs. orcs, 
     123.8 vs. trolls, and 90.3 vs. others.
     
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
     +4 strength.
     Slays animals, orcs, trolls.
     Branded with venom.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/round: 87.9 vs. animals, 95.8 vs. orcs, 95.8 vs.
     trolls, 95.8 vs. creatures not resistant to poison, and 80 vs.
     others.
     
v) The Mace 'Taratol' (3d4) (+12,+12) {!!}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 373 to 740 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/round: 87.3 vs. creatures not resistant to
     electricity, 104.7 vs. dragons, and 69.9 vs. others.
     
w) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     5 blows/round.
     Average damage/round: 96.1 vs. demons, 96.1 vs. orcs, 96.1 vs.
     trolls, 96.1 vs. creatures not resistant to acid, and 78.9 vs.
     others.
     
     Radius 1 light.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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