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Old September 21, 2009, 15:28   #1
Deranged Archivist
Join Date: Sep 2009
Posts: 12
Deranged Archivist is on a distinguished road
Long time player, first time poster

I did not see a 'general discussion of roguelike' forum, so I posted this here.

So, I've been playing roguelikes of one kind or another for years. I think the first was one of the versions of Moria, post-rogue but pre-Angband. (And I got really excited about Angband's new innovations. I mean, adding colour to the screen! What beautiful madness!)

I've played various incarnations of Nethack, Angband, many many Angband variants, (Zangband and Steamband being favorites) Crawl, ADOM, TOME, and a whole bunch of more obscure stuff. My interest comes and goes, but I've never lost my fascination with the genre.

But in all the twenty or so years I've been playing, never, not even once, have I actually succeeded in winning. Not a single time. (I dabbled with Wizard mode and copying save files at first, but found that it ruined the enjoyment of the game. So technically, once, by cheating, I ascended a Nethack character. Yay me. Still never actually won the game.)

And yet it is obvious that people do beat the game.

I've thought about what it is in my approach that gets my characters killed, and I suspect it is impatience. Impatience spurs me to take risks, dive deeper than is wise, push just a little bit farther, wait a few more turns before making a tactical retreat. You might get lucky and make it out of a bad spot a few times, but not every time.

So I'm trying to adjust my playing style (on those infrequent occasions that I can play at all- now that I have kids, it's not such a regular indulgence anymore), and I think this is the most important factor.

But I want to know what sort of general strategies or approaches you use, beyond that, that might help me.. ah... not die so much.

Thanks in advance,


Incidentally, the fact that I remain interested in roguelikes after twenty years of failing to beat the game is really indicative of the staying power of the genre. As long as people keep producing new versions and variants, I suspect I will never get bored of them.
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