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Old January 18, 2013, 18:16   #1
Mikko Lehtinen
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[Mist] Dodge/Parry mechanic

Does this combat mechanic sound cool or artificial?

A horizontal or vertical melee attack is at close range. Defend by making a Parry check.

A diagonal melee attack is at longer range. Defend by making either a Parry or Jumping check, whichever is higher.

This would push dextrous combatants into rooms, where they have room to dodge. Positioning might become more interesting.
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