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Old January 20, 2013, 13:09   #7
Mikko Lehtinen
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In the future version of Mist, monsters don't roll to hit. Instead, the player makes a 1d100 under Parry check to avoid the attack. Making a Jumping check instead is simple.

In addition to that, player's armour reduces damage.

This is designed to speed up the analysis of combat situations. You don't need to look at monsters to find their to hit chance.
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