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Old August 18, 2013, 21:53   #7
DaviddesJ
Swordsman
 
Join Date: Mar 2008
Location: Burlingame CA
Age: 56
Posts: 254
DaviddesJ is on a distinguished road
I don't think it's much like haggling. Haggling is exactly the same process every time, there is no learning and no judgment associated with it. And, even with all that, it's not "bad design"---some people like it and some don't.

The TOME combat model is different because it exists for a reason (having different enemies have different strengths and weaknesses makes the game more interesting to play) and because you can get better at it (seeing at a glance whether an enemy will be easy or difficult usually depends only on a couple of numbers, if you look for the right things). As I said above, I can agree that there is room for interface improvements, so that the computer can do automatically things that you would otherwise do for yourself over and over. But that's not the same thing as saying the design is bad or wrong.
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