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Old June 10, 2010, 21:10   #2
Derakon
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You can change many things by modifying text files that the program loads on startup. This doesn't require any programming knowledge at all; it just requires you to understand the format that things are stored in. For example, you can modify monsters, classes, items, artifacts, stores and shopkeepers, vaults, terrain, etc. These files are stored in the lib/edit directory, and each file has at the top a comment describing the format of entries in that file. All you need to do is change the file, save it, and reload Angband, and it'll load the file (and tell you if you did something wrong).

Changing the dungeon layout is much more complicated, as that's all code, and from what I hear pretty gnarly code too. Similarly, magical effects (spells, activations, etc.) are all code.
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